Monday, November 22, 2010

Resident Evil 5 Versus Info

NOTE: This is a full list of all info for Versus taken from my thread on BioMercs. I'll redo the formatting to make it all html at a later date. - BK

SLAYERS/TEAM SLAYERS


[center][size=24pt][b][color=#FFE87C]SCORING SYSTEM[/color][/b][/size][/center]

[center]---[/center]

[size=14pt][b][u]Slayers Enemy Point Amounts[/u][/b][/size]

-- Normal Enemy Points List -- Boss Enemy Points List

ENEMY TYPE POINT AMOUNT ENEMY TYPE POINT AMOUNT

Majini (Town) = 300 Executioner Majini = 5,000
Majini (Wetland) = 400 Giant Majini = 5,000
Majini (Base) = 400 Reaper = 6,000
Bui Kichwa = 400 Chainsaw Majini = 7,000
Kipepeo = 700 Gatling Gun Majini = 10,000
Cephalo = 800 Executioner Majini (Red) = 15,000
Licker Beta = 900 Enemy Player = 1,000
Duvalia = 900
Big Man Majini = 1,000
Chicken = 2,000

[center]---[/center]

The above points amounts are the amount of points that each enemy is worth when shot and killed. The bonus received from chaining kills with each enemy in it is as follows...

[center]---[/center]

[size=14pt][b][u]Slayers Combo System[/u][/b][/size]

Kills Normal Bonus Boss/Enemy Player Bonus

02 = +20 +500
03 = +50 +1000
04 = +100 +1500
05 = +200 +2000
06 = +250 +2500
07 = +300 +3000
08 = +350 +3500
09 = +400 +4000
10 - 19 = +500 +4500
20 - 29 = +600 +5000
30 - 39 = +700 +5500
40 - 49 = +850 +6000
50 - 59 = +1000 +7000
60 - 69 = +1200 +8000
70 - 79 = +1400 +10000
80 - 89 = +1700 +12000
90 - 99 = +2000 +15000
100 - 109 = +3000 +20000
110 - 119 = +4000 +30000
120 - 129 = +6000 +40000
130 - 139 = +10000 +50000
140 - 149 = +15000 +69000
150 = +50000 +100000
151+ = +50000 +100000

[center]---[/center]

The Slayers combo system is the exact same as The Mercenaries Reunion combo system. A player will receive a GREAT amount of points past 100 for each kill that is made. Killing bosses or enemy players at that point will yield an intense bonus.


[center][size=30pt][b][color=#8E7CFF][u]SURVIVORS/TEAM SURVIVORS[/u][/color][/b][/size][/center]

[center][size=24pt][b][color=#FFE87C]SCORING SYSTEM[/color][/b][/size][/center]

[size=14pt][b][u]Damage/Point Table Per Attack[/u][/b][/size]

The following list each attack in Survivors along with the damage amount delivered to an enemy player and the amount of points a player will receive per hit.

[i]*All players start with 1000 health in Survivors.[/i]

ATTACK DAMAGE INFLICTED POINTS PER HIT

Knife 150 100
Handgun 100 100
Machine Gun 35 50
Shotgun (range 0 - 1.5m) 700 1,000
Shotgun (range 1.5 - 6m) 300 500
Shotgun (range 6 - 9m) 100 200
Shotgun (range 9m+) 70 100
Rifle 300 500
Magnum 450 1,500
Hand Grenade 500 1,000
Incendiary Grenade 200 300
Flash Grenade 0 300
Proximity Bomb 700 1,500
Rocket Launcher 30,000 3,000
Acid Round 200 500
Electric Round 150 500
Explosive Round 250 500
Flame Round 200 500
Flash Round 100 500
Nitrogen Round 100 500
Egg (Rotten) 931 2,980
Egg (White/Brown/Gold) 0 300
Melee Attack 300 1,000
Wesker's Dash 50 100
Wesker's Knee Cannon 300 1,000
Finishing Melee 1,000 1,500
Explosive Barrel 500 2,000
Oil Canister 500 1,000
Spike Trap 30,000 3,000
Transformer 200 500


[size=14pt][b][u]Damage/Player Kills Table[/u][/b][/size]

This is a list of extra points and negative points that a player receives for each action listed.

ACTION POINTS

Defeat a Player 1000
Take Damage -50
Lose a Life -1000


[size=14pt][b][u]Headshots[/u][/b][/size]

Headshots with any weapon will take 1.5 as much damage as usual. The player will also receive 1.5 more points than usual.

So, if you shoot an enemy player in the head with a handgun, you'll take off 150 damage from that player and be awarded 150.

ANY weapon can hit the head of a player, even a rotten egg or rocket launcher! Wesker's knee cannon will nearly always hit an enemy player in the head from the front or back.


[center][size=24pt][b][color=#FFE87C]WEAPON SETS PER STAGE[/color][/b][/size][/center]

Each stage in survivors will always cycle between an assortment of three weapon sets randomly. The sets will always be the same, but the order in which those sets will appear in is completely random. Knowing each set can allow a player to know where all weapons are in a stage based on the location of one particular weapon within a set from the start of a run.

Some of these may come across as confusing or have some slightly strange wording since they were all done quickly within a stage time limit.

Notes:

* all pickups/weapons are understood to be 1 unless I mention more
* all grenade round pickups have 12 ammo in each pickup

[size=14pt][b][color=limegreen]PUBLIC ASSEMBLY[/color][/b][/size]

[size=10pt][b][color=red]SET 1[/color][/b][/size]

[b][size=10pt]-- Rocket Launcher[/size][/b]

- On the top floor railing of the south building near the green herb pickup
- Leaning against the side of the building near the time bonus by the double-sided ramp in the west.
- Leaning against the broken down car in the northwest by the gate where the third Executioner spawns in Mercs.
- Leaning against the metal barrels on the top of the bus.

[b][size=10pt]-- M3[/size][/b]

- Lying on the table in the middle building near the bus.

[b][size=10pt]-- S&W M500[/size][/b]

- Lying on the table with the fish in the south portion of the assembly before getting to the small shack above the waterway.

[size=10pt][b]-- PSG-1[/b][/size]

- Lying on the second floor table of the south building. This is the table by the hole in the floor.

[size=10pt][b]-- Green Herb[/b][/size]

- Inside the bus.
- On the third floor of the south building. This on the railing.

[size=10pt][b]-- Red Herb[/b][/size]

- On the southwest hill

[size=10pt][b]-- Hand Grenade[/b][/size]

- Inside the drawer of the building in the east.
- Lying on a table in the middle house by the bus (incendiary is near this).

[size=10pt][b]-- Incendiary Grenade[/b][/size]

- Lying on a table in the middle building by the bus (hand grenade is near this).
- Lying on the cabinet of the building by the bus.
- Inside the drawer of the middle building by the bus.

[size=10pt][b]-- Flash Grenade[/b][/size]

- 2 of these are on the cabinet inside the east building.

[size=10pt][b]-- Proximity Bomb[/b][/size]

- On the table outside the north portion of the south building.

[size=10pt][b]-- Chests[/b][/size]

- Northwest chest
10 Hand Grenades

- Bus chest
5 Proximity Bombs

- South building, bottom floor chest
10 Incendiary Grenades

- South building, second floor chest
5 First Aid Sprays


[size=10pt][b][color=red]SET 2[/color][/b][/size]

[size=10pt][b]-- Rocket Launcher[/b][/size]

- Leaning against the tire on the southwest hill near the first Executioner spawn point in Mercs.
- Leaning against the east wall behind the stands behind the east building.
- Leaning against the set of metal barrels on the top of the bus.
- Leaving against the side of the wall near the explosive barrel in the south (in front of the shack).

[size=10pt][b]-- M3[/b][/size]

- Leaning against the southwest end of the executioner platform.

[size=10pt][b]-- S&W M500[/b][/size]

- On the table in the middle building that is near the bus.

[size=10pt][b]-- PSG-1[/b][/size]

- Behind the metal pole with the transformer on top near the small fence in the west.
- Lying in the corner at the intersection between the south hill and the west building.

[size=10pt][b]-- Green Herb[/b][/size]

- Lying under the roof of the west building near the time bonus by the double-sided ramp.
- Lying in the waterway on the west side.

[size=10pt][b]-- Red Herb[/b][/size]

- Lying in the small shack that above the waterway in the east.

[size=10pt][b]-- Incendiary Grenade[/b][/size]

- Inside the drawer of the middle building by the bus.
- Lying on the cabinet of the building by the bus.
- Lying on a table in the middle building by the bus (hand grenade is near this).
- Lying on a stand near a wooden barrel in the south market area with the breakable stands.

[size=10pt][b]-- Flash Grenade[/b][/size]

- 2 of these are on the cabinet inside the east building.

[size=10pt][b]-- Proximity Bomb[/b][/size]

- On the table outside the north portion of the south building.

[size=10pt][b]-- Chests[/b][/size]

- Northwest chest
10 Hand Grenades

- Bus chest
5 First Aid Sprays

- South building, bottom floor chest
10 Flash Grenades

- South building, second floor chest
10 Hand Grenades


[size=10pt][b][color=red]SET 3[/color][/b][/size]

[size=10pt][b]-- Rocket Launcher[/b][/size]

- Leaning against the wall near the explosive barrel behind the executioner platform in the east.
- Leaning against the wall near some sandbags in the west alley.
- Leaning against the side of the north wall of the waterway in the north.

[size=10pt][b]-- M3[/b][/size]

- Lying on the table outside the north house where a proximity bomb lies in normal Mercs.
- On the table with the fish outside the east building (near the breakable wall portion).

[size=10pt][b]-- S&W M500[/b][/size]

- On the table with the fish in the south area with breakable stands.

[size=10pt][b]-- Green Herb[/b][/size]

- On the table inside the east building.
- Lying along the top of the east building near the railing of the stairs.

[size=10pt][b]-- Red Herb[/b][/size]

- Lying on the table on the second floor of the south building (near the hole in the floor)

[size=10pt][b]-- Hand Grenade[/b][/size]

- Lying on a table in the middle house by the bus (incendiary is near this).

[size=10pt][b]-- Incendiary Grenade[/b][/size]

- 2 incendiaries are inside the middle building near the bus.
- 2 incendiaries are on the cabinet inside the east building (flash grenades are usually here in other sets).
- 3 incendiaries are on the table outside the west portion of the south building, near the ladder below the hill)

[size=10pt][b]- Proximity Bomb[/b][/size]

- 3 proximity bombs inside the small west shack near the small fence in the west (below the hill).
- 5 proximity bombs are below the boarded framework near the oil canisters and Executioner platform.

[size=10pt][b]-- Chests[/b][/size]

- Northwest chest
10 Hand Grenades

- Bus chest
5 Proximity Bombs

- South building, bottom floor chest
10 Incendiary Grenades

- South building, second floor chest
5 First Aid Sprays


[size=14pt][b][color=limegreen]THE MINES[/color][/b][/size]

[size=10pt][b][color=red]SET 1[/color][/b][/size]

[size=10pt][b]-- Rocket Launcher[/b][/size]

- At the top of the west high platform in the north open area (90 seconds is here in Mercs)
- Lying against the north wall in the middle portion of the tunnel in the north. An explosive barrel is nearby.
- In the middle of the bottom tunnel below a spawn point outside the tunnel dead tunnel with a chest at the end.
- Lying beside the crate where a flash grenade pickup normally is in normal Mercs in the south portion of the bottom tunnel.

[size=10pt][b]-- M3[/b][/size]

- In the very back (south) portion of the bottom tunnel near a proximity bomb pickup (a 30 second timer is here in normal Mercs).

[size=10pt][b]-- S&W M500[/b][/size]

- In the middle of the bottom tunnel, this is inside of an indention on the east wall.

[size=10pt][b]-- PSG-1[/b][/size]

- In the back of the dead tunnel inside the bottom tunnel, near a chest.

[size=10pt][b]-- Grenade Launcher w/nitrogen rounds[/b][/size]

- On top of the middle platform in the north open area.

[size=10pt][b]-- Flash Rounds[/b][/size]

- 3 of these are on top of the middle platform in the north open area.

[size=10pt][b]-- Nitrogen Rounds[/b][/size]

- 5 of these are on top of the middle platform in the north open area.

[size=10pt][b]-- Green Herb[/b][/size]

- On the southwest side of the open area in the north.

[size=10pt][b]-- First Aid Spray[/b][/size]

- 3 of these are on the middle platform in the north open area.

[size=10pt][b]-- Proximity Bomb[/b][/size]

- Lying on a crate where a 30 second timer is in Mercs in the south portion of the bottom tunnel.
- Lying in the indention along the east side of the middle platform in the north area.

[size=10pt][b]-- Chests[/b][/size]

- Chest on the top ledge platform
10 Incendiary Grenades

- Chest beside the steel platform in the north open area
10 Incendiary Grenades

- Chest in the dead end tunnel on the bottom
5 Proximity Bombs

- Chest in the back of the bottom tunnel
10 Hand Grenades


[size=10pt][b][color=red]SET 2[/color][/b][/size]

[size=10pt][b]-- Rocket Launcher[/b][/size]

- Lying against the north wall in the middle portion of the tunnel in the north. An explosive barrel is nearby.
- Leaning against the wall at the top of the east high platform in the north open area.
- Inside the dead end tunnel with the time bonus in the north open area.
- In the middle of the bottom tunnel below a spawn point outside the tunnel dead tunnel with a chest at the end.
- Lying against some crates near the Green Herb pickup in the north open area.
- Lying on a crate near a proximity bomb pickup in the south portion of the bottom tunnel.

[size=10pt][b]-- M3[/b][/size]

- In the back of the dead tunnel inside the bottom tunnel, near a chest.

[size=10pt][b]-- S&W M500[/b][/size]

- In the middle of the bottom tunnel, this is inside of an indention on the east wall.

[size=10pt][b]-- Grenade Launcher w/flash rounds[/b][/size]

- Lying beside the flash grenade pickup in the south portion of the bottom tunnel.

[size=10pt][b]-- First Aid Spray[/b][/size]

- At the top of the west high platform in the north open area (90 seconds is here in Mercs).
- On top of the middle platform.
- While facing the entrance of the bottom tunnel, this item is to the left in front of the entrance.

[size=10pt][b]-- Proximity Bomb[/b][/size]

- Lying on a crate where a 30 second timer is in Mercs in the south portion of the bottom tunnel.
- Lying in the indention along the east side of the middle platform in the north area.

[size=10pt][b]-- Chests[/b][/size]

- Chest on the top ledge platform
10 Incendiary Grenades

- Chest beside the steel platform in the north open area
10 Flash Grenades

- Chest in the dead end tunnel on the bottom
5 Proximity Bombs

- Chest in the back of the bottom tunnel
10 Hand Grenades


[size=10pt][b][color=red]SET 3[/color][/b][/size]

[size=10pt][b]-- Rocket Launcher[/b][/size]

- Lying against the north wall in the middle portion of the tunnel in the north. An explosive barrel is nearby.
- On top of the west high platform in the north open area.
- In the middle of the bottom tunnel below a spawn point outside the tunnel dead tunnel with a chest at the end.
- Lying beside the crate where a flash grenade pickup normally is in normal Mercs in the south portion of the bottom tunnel.

[size=10pt][b]-- M3[/b][/size]

- In the very back (south) portion of the bottom tunnel near a proximity bomb pickup (a 30 second timer is here in normal Mercs).

[size=10pt][b]-- S&W M500[/b][/size]

- In the middle of the bottom tunnel, this is inside of an indention on the east wall.

[size=10pt][b]-- PSG-1[/b][/size]

- On top of the middle platform (center) in the north open area.

[size=10pt][b]-- Grenade Launcher w/explosive rounds[/b][/size]

- On the table at the top of the path below the west high platform in the north open area.
- On top of a sandbag underneath the back bottom tunnel spawn point where the first Reaper spawns in normal Mercs.

[size=10pt][b]-- Grenade Launcher w/flame rounds[/b][/size]

- On top of the east high platform in the north open area.
- Inside the bottom dead end tunnel on the west side of the north open area.

[size=10pt][b]-- Proximity Bomb[/b][/size]

- Lying on a crate near a ladder on the east side of the north open area (third floor ledge).
- Lying on a crate where a 30 second timer is in Mercs in the south portion of the bottom tunnel.
- Lying in the indention along the east side of the middle platform in the north area.

[size=10pt][b]-- First Aid Spray[/b][/size]

- Lying near a stack of crates in the north open area. A green herb usually lies here in normal Mercs.
- Lying in place of a green herb pickup in the back of the bottom tunnel.

[size=10pt][b]-- Chests[/b][/size]

- Chest on the top ledge platform
5 Proximity Bombs

- Chest beside the steel platform in the north open area
10 Explosive Rounds

- Chest in the dead end tunnel on the bottom
5 Proximity Bombs

- Chest in the back of the bottom tunnel
10 Flame Rounds


[size=14pt][b][color=limegreen]VILLAGE[/color][/b][/size]

[size=10pt][b][color=red]SET 1[/color][/b][/size]

[size=10pt][b]-- Rocket Launcher[/b][/size]

- Leaning against the inside portion of the south hut in the bottom area.
- Lying near the top 60 second time bonus in front of the top building.
- At the very end of the top tunnel.
- Lying beside the north end of the bridge in the bottom area.

[size=10pt][b]-- M3[/b][/size]

- Lying on the altar in the middle of the bottom area.

[size=10pt][b]-- Green Herb[/b][/size]

- At the top of the hill in the southeast portion of the map on the bottom area.
- Underneath the platform on the east side of the bottom area.
- On the south side of the west building on the bottom.
- On the south side of the area with the chest and spike trap to the west.
- Beside the chest on top of the northeast hill.
- 2 green herbs on the table on the bottom floor of the west building on the bottom.
- 2 green herbs beside the rocket launcher pickup at the north end of the bridge in the bottom area.
- In the corner after hopping across the gap in the bridge on the top area.

[size=10pt][b]-- Hand Grenade[/b][/size]

- 8 of these on the table of the top building.
- 3 of these on the table of the west bottom building.

[size=10pt][b]-- Flash Grenade[/b][/size]

- 10 of these on the table behind the south hut.

[size=10pt][b]-- Chests[/b][/size]

- Chest below the path that least to the south gate
10 Flash Grenades

- Chest on the top floor of the west bottom building
5 Hand Grenades

- Chest on the west side of the bottom area (chicken area in Mercs)
10 Incendiary Grenades

- Chest on the northeast hill
10 Incendiary Grenades



[size=10pt][b][color=red]SET 2[/color][/b][/size]

[size=10pt][b]-- Rocket Launcher[/b][/size]

- At the very end of the top tunnel.
- Lying on the bottom altar in the middle of the area.

[size=10pt][b]-- M3[/b][/size]

- Lying on the table of the top building.

[size=10pt][b]-- Green Herb[/b][/size]

- At the top of the hill in the southeast portion of the map on the bottom area.
- Underneath the platform on the east side of the bottom area.
- On the south side of the west building on the bottom.
- On the south side of the area with the chest and spike trap to the west.
- Beside the chest on top of the northeast hill.

[size=10pt][b]-- Hand Grenade[/b][/size]

- 3 of these on the table of the top building.
- 3 of these on the table of the west bottom building.

[size=10pt][b]-- Flash Grenade[/b][/size]

- 3 of these on the table behind the south hut.

[size=10pt][b]-- Chests[/b][/size]

- Chest below the path that least to the south gate
10 Incendiary Grenades

- Chest on the top floor of the west bottom building
5 Hand Grenades

- Chest on the west side of the bottom area (chicken area in Mercs)
10 Incendiary Grenades

- Chest on the northeast hill
10 Incendiary Grenades

[size=10pt][b][color=red]SET 3[/color][/b][/size]

[size=10pt][b]-- Rocket Launcher[/b][/size]

- Lying on the table inside the west building in the bottom area.
- Leaning against the north wall of the closed in west area (chicken area)
- At the very end of the top tunnel.

[size=10pt][b]-- M3[/b][/size]

- On the table of the top building

[size=10pt][b]-- PSG-1[/b][/size]

- Lying on the altar in the middle of the bottom area.
- Outside the north side of the bottom west building.

[size=10pt][b]-- Green Herb[/b][/size]

- At the top of the hill in the southeast portion of the map on the bottom area.
- Underneath the platform on the east side of the bottom area.
- On the south side of the west building on the bottom.
- On the south side of the area with the chest and spike trap to the west.
- Beside the chest on top of the northeast hill.

[size=10pt][b]-- Hand Grenade[/b][/size]

- 3 of these on the table of the top building.

[size=10pt][b]-- Flash Grenade[/b][/size]

- 3 of these on the table behind the south hut.

[size=10pt][b]-- Chests[/b][/size]

- Chest below the path that least to the south gate
10 Flash Grenades

- Chest on the top floor of the west bottom building
1 Hand Grenade

- Chest on the west side of the bottom area (chicken area in Mercs)
10 Incendiary Grenades

- Chest on the northeast hill
10 Incendiary Grenades


[size=14pt][b][color=limegreen]ANCIENT RUINS[/color][/b][/size]

[size=10pt][b][color=red]SET 1[/color][/b][/size]

[size=10pt][b]-- Rocket Launcher[/b][/size]

- Lying on the east fountain (with the flash grenades in Mercs).
- Under the north portion of the middle bridge. Along the path that stretches across the north portion of the ruins.
- Near the fountain in the bridge area to the southwest.
- South area. Bottom area. (near chest)

[size=10pt][b]-- M3[/b][/size]

- Leaning against a wall in front of the south area chest. The wall is in front of the bottom of the stairs that lead to the middle.

[size=10pt][b]-- S&W M500[/b][/size]

- Lying along the railing of the middle area above the three sets of steps.

[size=10pt][b]-- PSG-1[/b][/size]

- Leaning against the railing of the northeast wooden walkway that stretches around the corner.

[size=10pt][b]-- Grenade Launcher w/electric rounds[/b][/size]

- On a pillar that is along the the east top walkway. The pillar is in an alcove to the left along the north portion.
- Near the fountain in the southwest bridge area.

[size=10pt][b]-- Grenade Launcher w/acid rounds[/b][/size]

- Lying on the high northwest fountain near the time bonus.

[size=10pt][b]-- Flash Rounds[/b][/size]

- 3 of these are along the west side against a north wall at the bottom of the west set of stairs that lead away from the middle area.

[size=10pt][b]-- Flame Rounds[/b][/size]

- 2 of these are in the north near a breakable pot.

[size=10pt][b]-- Chests[/b][/size]

- Chest near east fountain
5 Proximity Bombs

- Chest in southwest bridge area
5 Proximity Bombs

- Chest in south area
10 Electric Rounds

- Chest in north area
5 First Aid Sprays

- Chest in southeast alcove
5 Proximity Bombs


[size=10pt][b][color=red]SET 2[/color][/b][/size]

[size=10pt][b]-- Rocket Launcher[/b][/size]

- Leaning against the railing of the northeast wooden walkway that stretches around the corner.
- Leaning against the wall of the east tunnel.
- Leaning against the wall of the alcove outside the southwest bridge area.
- Leaning against the north wall along the west side at the bottom of the west set of stairs that lead away from the middle area.

[size=10pt][b]-- M3[/b][/size]

- Lying on the east fountain (with the flash grenades in Mercs).

[size=10pt][b]-- S&W M500[/b][/size]

- Lying along the fountain in the southwest bridge area.

[size=10pt][b]-- PSG-1[/b][/size]

- Lying on the high northwest fountain near the time bonus.

[size=10pt][b]-- Grenade Launcher w/electric rounds[/b][/size]

- In an alcove along the west walkway.
- Lying across from the chest in the southwest bridge area.

[size=10pt][b]-- Grenade Launcher w/acid rounds[/b][/size]

- Behind the east wall below the high east walkway (bottom area where 60 second timer is in Mercs).
- Lying along the middle top bridge railing (west side).

[size=10pt][b]-- Chests[/b][/size]

- Chest near east fountain
10 Electric Rounds

- Chest in southwest bridge area
5 Proximity Bombs

- Chest in south area
10 Acid Rounds

- Chest in north area
5 First Aid Sprays

- Chest in southeast alcove
5 Proximity Bombs


[size=10pt][b][color=red]SET 3[/color][/b][/size]

[size=10pt][b]-- Rocket Launcher[/b][/size]

- Leaning against the north wall along the west side at the bottom of the west set of stairs that lead away from the middle area.
- Leaning against the railing of the north bridge near the ladder.
- Leaning against the corner in the northwest near the bridge with the gap.
- Behind the east wall below the high east walkway (bottom area where 60 second timer is in Mercs).
- Lying along the middle area (above the stairs)

[size=10pt][b]-- M3[/b][/size]

- outside the southwest bridge area, check inside the endention on the left to find this.

[size=10pt][b]-- PSG-1[/b][/size]

- Leaning against the wall across the ladder that leads to the timer in the northwest and the fountain above.

[size=10pt][b]-- Grenade Launcher w/flash rounds[/b][/size]

- Leaning against a wall to the north of the bottom starting point (below the stairs).

[size=10pt][b]-- Grenade Launcher w/acid rounds[/b][/size]

- In an alcove along the west walkway.

[size=10pt][b]-- Grenade Launcher w/flame rounds[/b][/size]

- Leaning against the south wall before moving across the bridge in the southwest bridge area.

[size=10pt][b]-- First Aid Spray[/b][/size]

- 2 of these are lying on the high northwest fountain.

[size=10pt][b]-- Chests[/b][/size]

- Chest near east fountain
1 Nitrogen Round

- Chest in southwest bridge area
5 Proximity Bombs

- Chest in south area
10 Electric Rounds

- Chest in north area
S&W M500

- Chest in southeast alcove
5 Proximity Bombs


[size=14pt][b][color=limegreen]EXPERIMENTAL FACILITY[/color][/b][/size]
[size=10pt][b][color=red]SET 1[/color][/b][/size]

[size=10pt][b]-- Rocket Launcher[/b][/size]

- Leaning against the transformer on the bottom floor.
- 2 rocket launchers are leaning against the walls of the inside of the spike trap on the first floor.
- Leaning against the railing near the two tall crates in the middle of the stairs on the second floor.

[size=10pt][b]-- M3[/b][/size]

- Leaning against the side of the wall below the stairs on the second floor where proximity bombs are usually located in Mercs.

[size=10pt][b]-- S&W M500[/b][/size]

- Lying on the control panel on the small platform near the two railing on the first floor. A timer is on this platform in Mercs.

[size=10pt][b]-- PSG-1[/b][/size]

- Leaning against the railing on the very top floor near the chest.

[size=10pt][b]-- First Aid Spray[/b][/size]

- Lying on the floor near the 60 second timer by the bottom elevator door.
- Lying in the corner of the first floor corridor (closest the railing area)

[size=10pt][b]-- Chests[/b][/size]

- Chest on bottom floor near transformer
7 Proximity Bombs

- Chest in the middle of the ramp on the first floor
10 Hand Grenades

- Chest on the second floor platform
10 Incendiary Grenades

- Chest on the top floor
10 Flash Grenades


[size=10pt][b][color=red]SET 2[/color][/b][/size]

[size=10pt][b]-- Rocket Launcher[/b][/size]

- Leaning against the back wall behind the oil canisters on the bottom floor.
- Leaning against the wall across from the bottom elevator door.
- Leaning against the side of the wall below the stairs on the second floor where proximity bombs are usually located in Mercs.
- Leaning against the side of the control box on the very top floor.

[size=10pt][b]-- S&W M500[/b][/size]

- Lying on the control panel on the small platform near the two railing on the first floor. A timer is on this platform in Mercs.
- Lying on the southwest railing of the garden on the second floor (top portion).

[size=10pt][b]-- PSG-1[/b][/size]

- Leaning against the wall near the middle chest on the first floor.

[size=10pt][b]-- First Aid Spray[/b][/size]

- In the middle of the spike trap on the first floor.
- In the corner of the first floor corridor closest to the area with the two railings.

[size=10pt][b]-- Chests[/b][/size]

- Chest on bottom floor near transformer
10 Incendiary Grenades

- Chest in the middle of the ramp on the first floor
10 Incendiary Grenades

- Chest on the second floor platform
10 Incendiary Grenades

- Chest on the top floor
10 Incendiary Grenades


[size=10pt][b][color=red]SET 3[/color][/b][/size]

[size=10pt][b]-- Rocket Launcher[/b][/size]

- Leaning against the sidewall inside the spike trap.
- In the corner of the first floor corridor closest to the area with the two railings.
- Leaning against the side of the bottom portion of the stairs on the second floor.
- Leaning against the railing near the two tall crates in the middle of the stairs on the second floor.
- Leaning against the side of the railing outside the top portion of the elevator.

[size=10pt][b]-- PSG-1[/b][/size]

- Leaning against the railing outside the top portion of the elevator (to the left of the elevator doors).

[size=10pt][b]-- Hand Grenade[/b][/size]

- 4 of these are in the middle of the spike trap on the bottom floor.
- 2 of these are lying on the control panel on the small platform near the two railing on the first floor. A timer is on this platform in Mercs.

[size=10pt][b]-- Incendiary Grenade[/b][/size]

- 2 of these are lying on top of a leg near the bottom portion of the stairs near the bottom portion of the elevator.
- 2 of these are lying on top of the oil canisters on the second floor near the garden.

[size=10pt][b]-- Proximity Bomb[/b][/size]

- 3 of these are on the platform next to the spike trap where incendiary grenades are usually located in Mercs.
- 3 of these are lying near the chest on the platform on the second floor.

[size=10pt][b]-- Chests[/b][/size]

- Chest on bottom floor near transformer
7 Proximity Bombs

- Chest in the middle of the ramp on the first floor
10 Hand Grenades

- Chest on the second floor platform
10 Incendiary Grenades

- Chest on the top floor
10 Flash Grenades


[size=14pt][b][color=limegreen]MISSILE AREA[/color][/b][/size]

[size=10pt][b][color=red]SET 1[/color][/b][/size]

[size=10pt][b]-- Rocket Launcher[/b][/size]

- Leaning against the sidewall of the furnace at the end of the north bottom conveyor belt.
- Leaning against the wall at the south end of the middle conveyor belt.
- Leaning against the sidewall of the furnace at the end of the south conveyor belt.
- Leaning against the railing on the south high walkway (a 30 second timer is located in this area in Mercs).

[size=10pt][b]-- M3[/b][/size]

- On the table with explosive canisters near a chest in the middle of the Missile Area.

[size=10pt][b]-- S&W M500[/b][/size]

- Inside the room on the high middle walkway.

[size=10pt][b]-- PSG-1[/b][/size]

- On a crate in the far northwest corner near the bottom south conveyor belt (a 90 second timer is here in Mercs).

[size=10pt][b]-- Grenade Launcher w/flash rounds[/b][/size]

- Inside the room on the high middle walkway.
- Inside the south control room on the high walkway.

[size=10pt][b]-- Grenade Launcher w/explosive rounds[/b][/size]

- On a crate near an explosive barrel in the east middle portion of the area (a first aid spray and a 30 second timer are here in Mercs).

[size=10pt][b]-- Grenade Launcher w/nitrogen rounds[/b][/size]

- Lying on a crate on the south side of the north bottom conveyor belt.

[size=10pt][b]-- Hand Grenades[/b][/size]

- 10 of these are inside the room on the high middle walkway.

[size=10pt][b]-- Incendiary Grenades[/b][/size]

- 10 of these are inside the room on the high middle walkway.

[size=10pt][b]-- Green Herb[/b][/size]

- Lying on the counter in the control room on the south high walkway.

[size=10pt][b]-- First Aid Spray[/b][/size]

- 5 of these are inside the room on the high middle walkway.

[size=10pt][b]-- Chests[/b][/size]

- Chest on the north platform near the furnace of the middle conveyor belt
10 Nitrogen Rounds

- Chest on the table in middle west portion of the Missile Area
5 Proximity Bombs

- Chest near the south conveyor belt (chicken area in Mercs)
10 Nitrogen Rounds

- Chest inside the office room on the south high walkway
10 Explosive Rounds


[size=10pt][b][color=red]SET 2[/color][/b][/size]

[size=10pt][b]-- Rocket Launcher[/b][/size]

- Leaning against the wall at the south end of the middle conveyor belt.

[size=10pt][b]-- Grenade Launcher w/explosive rounds[/b][/size]

- On a crate in the far northwest corner near the bottom south conveyor belt (a 90 second timer is here in Mercs).
- Lying along the west railing near the north end of the middle conveyor belt. This near two gas canisters.
- On the railing in the far north corner of the middle high walkway. This is near the tall ladder at that end.
- Lying on top of a crate in the area with the chest just to the north of the south conveyor belt. (chicken area in normal Mercs)

[size=10pt][b]-- Hand Grenades[/b][/size]

- Lying along the east railing near the north end of the middle conveyor belt. This near two gas canisters.
- Lying along the railing of the middle shaft on the high walkway in the middle of the Missile Area.
- On a crate near the west tall ladder in the south portion of the area.

[size=10pt][b]-- Incendiary Grenades[/b][/size]

- Lying along the railing of the middle shaft on the high walkway in the middle of the Missile Area.
- Lying on the table near the south chest on the bottom floor.

[size=10pt][b]-- Flash Grenades[/b][/size]

- Lying along the railing of the bottom portion of the middle shaft. West side.
- On a shelf in the room on the high walkway in the middle of the Missile Area.

[size=10pt][b]-- Proximity Bombs[/b][/size]

- On a shelf in the room on the high walkway in the middle of the Missile Area.
- Lying along the west side of the south area with the chest to the north of the south conveyor belt.

[size=10pt][b]-- Chests[/b][/size]

- Chest on the north platform near the furnace of the middle conveyor belt
5 First Aid Sprays

- Chest on the table in middle west portion of the Missile Area
5 Proximity Bombs

- Chest near the south conveyor belt (chicken area in Mercs)
2 Nitrogen Rounds

- Chest inside the office room on the south high walkway
5 First Aid Sprays


[size=10pt][b][color=red]SET 3[/color][/b][/size]

[size=10pt][b]-- Rocket Launcher[/b][/size]

- Leaning against the sidewall of the furnace at the end of the south conveyor belt.
- Along the west side of the north bottom conveyor belt.

[size=10pt][b]-- M3[/b][/size]

- On the railing in the far north corner of the middle high walkway. This is near the tall ladder at that end.
- Lying on top of the platform with the timer in the south.

[size=10pt][b]-- Hand Grenade[/b][/size]

- 20 of these are inside the room on the high middle walkway.
- 3 of these are in the southeast corner of the office on the south high walkway.

[size=10pt][b]-- Flash Grenade[/b][/size]

- 5 of these are inside the room on the high middle walkway.

[size=10pt][b]-- Proximity Bombs[/b][/size]

- 3 of these are on a crate in the middle east area with an explosive barrel. A first aid spray and a timer are here in normal Mercs.

[size=10pt][b]-- Explosive Rounds[/b][/size]

- 2 of these are on the table with the chest and gas canisters (in the west) near the middle conveyor belt.

[size=10pt][b]-- Flash Rounds[/b][/size]

- 2 of these are inside the room on the high middle walkway.
- 1 of these is on the controls of the office room on the south high walkway.

[size=10pt][b]-- First Aid Spray[/b][/size]

- 1 of these is on the controls of the office room on the south high walkway.
- 5 of these are inside the room on the high middle walkway.

[size=10pt][b]-- Chests[/b][/size]

- Chest on the north platform near the furnace of the middle conveyor belt
10 Nitrogen Rounds

- Chest on the table in middle west portion of the Missile Area
5 Proximity Bombs

- Chest near the south conveyor belt (chicken area in Mercs)
10 Nitrogen Rounds

- Chest inside the office room on the south high walkway
10 Explosive Rounds



[size=14pt][b][color=limegreen]SHIP DECK[/color][/b][/size]

[size=10pt][b][color=red]SET 1[/color][/b][/size]

[size=10pt][b]-- Rocket Launcher[/b][/size]

- 3 of these are on top of the middle set of crates in the south area. Two are on the east side and one is on the west side.
- Leaning against the stairs behind the gate near the walkway that leads to the crane tower.
- At the far south end of the crane walkway in the west.

[size=10pt][b]-- M3[/b][/size]

- Below the stairs behind the gate near the walkway that leads to the crane tower.
- On top of the middle set of crates in the south area.

[size=10pt][b]-- S&W M500[/b][/size]

- Below the stairs behind the gate near the walkway that leads to the crane tower. This is near the east wall.

[size=10pt][b]-- PSG-1[/b][/size]

- Lying against a crate near the middle area that has a 60 second timer.

[size=10pt][b]-- Grenade Launcher w/flash rounds[/b][/size]

- Lying on the control panel in front of the west gate near the crane tower.
- On top of a crate near a ladder by the west open area below the crane.

[size=10pt][b]-- Grenade Launcher w/nitrogen rounds[/b][/size]

- Up the ladder to the north of the east chest in the northern area.

[size=10pt][b]-- Nitrogen Rounds[/b][/size]

- Up the ladder to the north of the east chest in the northern area.

[size=10pt][b]-- Hand Grenade[/b][/size]

- 10 of these are in the alcove in between the west set of crates. This is near a 90 second timer in normal Mercs.
- 10 of these are on top of the middle set of crates in the south area.

[size=10pt][b]-- Incendiary Grenade[/b][/size]

- 10 of these are in the alcove in between the west set of crates. This is near a 90 second timer in normal Mercs.
- 10 of these are on top of the middle set of crates in the south area.

[size=10pt][b]-- Proximity Bomb[/b][/size]

- On top of the crate right below the south end of the zipline that stretches from the north tower.

[size=10pt][b]-- First Aid Spray[/b][/size]

- On top of the crate that is near the middle set of crates that a player can hop across to reach a 60 second timer in normal Mercs. Above a tunnel.

[size=10pt][b]-- Chests[/b][/size]

- North chest
10 Flame Rounds

- West chest (with ladder)
10 Electric Rounds

- East chest
10 Flash Rounds

- South chest (on some crates)
10 Flame Rounds

- Crane chest (on crane tower)
10 Electric Rounds



[size=10pt][b][color=red]SET 2[/color][/b][/size]

[size=10pt][b]-- Rocket Launcher[/b][/size]

- 4 of these are leaning against the railing of the suspened platform on east end of the ship. Use the zipline on the crane tower to reach these.

[size=10pt][b]-- M3[/b][/size]

- Lying against the side of a crate in the middle area with the 60 second timer.
- Lying against a crate in the south west open area below the crane.

[size=10pt][b]-- S&W M500[/b][/size]

- On top of the long crate (with the 60 second timer in normal Mercs) below the crane tower. A player must hop across a few crates to reach this.
- Lying on top of a covered crate up the ladder and to the north of the east chest. It will be off to the right after climbing the ladder.

[size=10pt][b]-- PSG-1[/b][/size]

- On top of the north tower.
- Across from a set of 10 flash grenades in the southeast. This is lying against a railing above a set of stairs.

[size=10pt][b]-- Hand Grenade[/b][/size]

- 5 of these are on top of the north tower.

[size=10pt][b]-- Flash Grenade[/b][/size]

- 10 of these are above the set of stairs in the southeast. There are usually 2 flash grenades in the same area in normal Mercs.

[size=10pt][b]-- Proximity Bombs[/b][/size]

- Lying in a crate alcove on the west side of the ship near the middle portion. A 90 second timer is near this area in normal Mercs.

[size=10pt][b]-- First Aid Spray[/b][/size]

- 5 of these are in the same area where a grenade launcher is located in normal Mercs. This is on a crate below the crane tower.
- 5 of these are above the ladder in the east this is near some crates that a player must hop across. This is on the east side in the middle of the area.

[size=10pt][b]-- Chests[/b][/size]

- North chest
10 Flame Rounds

- West chest (with ladder)
10 Electric Rounds

- East chest
10 Flash Rounds

- South chest (on some crates)
10 Flame Rounds

- Crane chest (on crane tower)
10 Electric Rounds


[size=10pt][b][color=red]SET 3[/color][/b][/size]

[size=10pt][b]-- Rocket Launcher[/b][/size]

- On top of the first hopping crate above the south open area below the crane.
- On top of the third hopping crate above the south open area below the crane.
- In the middle area with a 60 second timer.
- North of the middle area with the 60 timer this is lying against a crate.
- To the north of the east chest. Above the ladder.
- Lying near the west chest (above the ladder).

[size=10pt][b]-- M3[/b][/size]

- In the same area where a grenade launcher is located in normal Mercs. This is on a crate below the crane tower.
- On top of the middle set of crates in the south area.

[size=10pt][b]-- S&W M500[/b][/size]

- Lying on the control panel in front of the west gate near the crane tower.

[size=10pt][b]-- Hand Grenade[/b][/size]

- 5 of these are on top of the crane tower in the west.
- 5 of these are on top of the middle set of crates in the south area.
- 5 of these are above the ladder in the east this is near some crates that a player must hop across. This is on the east side in the middle of the area.

[size=10pt][b]-- Incendiary Grenade[/b][/size]

- 5 of these are on top of the middle set of crates in the south area.

[size=10pt][b]-- Flash Grenade[/b][/size]

- 10 of these are above the set of stairs in the southeast. There are usually 2 flash grenades in the same area in normal Mercs.

[size=10pt][b]-- Proximity Bomb[/b][/size]

- 6 of these are on top of the crate near the ladder by the south open area below the crane tower.
- 5 of these are on top of the north tower.

[size=10pt][b]-- First Aid Spray[/b][/size]

- 4 of these are in the south open area below the crane.
- 3 of these are near the explosive barrel behind the gate near the crane tower.

[size=10pt][b]-- Chests[/b][/size]

- North chest
10 Flame Rounds

- West chest (with ladder)
10 Electric Rounds

- East chest
10 Electric Rounds

- South chest (on some crates)
S&W M500 magnum

- Crane chest (on crane tower)
10 Flame Rounds



[size=14pt][b][color=limegreen]PRISON[/color][/b][/size]

[size=10pt][b][color=red]SET 1[/color][/b][/size]

[size=10pt][b]-- Rocket Launcher[/b][/size]

- Inside of a coffin that is leaning against the wall of the north middle room on the first floor.

[size=10pt][b]-- S&W M500[/b][/size]

- Inside the middle room on the first floor. This is hanging on a bed with a body on the north wall.
- Inside the middle room on the first floor. This is hanging on a spike wheel along the southeast side of the room.

[size=10pt][b]-- PSG-1[/b][/size]

- Lying along a wall by a window near the west set of stairs (second floor).
- Leaning against the wall in the south portion of the cell corridor on the first floor of the Prison.
- Inside the room on the east side of the basement.

[size=10pt][b]-- Hand Grenade[/b][/size]

- 5 of these are inside the cubbies in the area where the chicken is usually located in normal Mercs. Northeast first floor room with a chest.
- Lying on a crate on the walkway above the room that has a chicken in it in normal Mercs.
- 2 of these are lying on some crates in the north middle room of the first floor.
- 2 of these are lying on the stack of crates in the corridor to the south of the room that normally has a green herb in normal Mercs.
- 2 of these are inside the middle room on the first floor. One is on the north counter and the other is on the south counter.
- On a bed with a body in the north middle room on the second floor.
- Lying on a crate in the south room on the second floor. This room has a chest in it.
- On a crate near a window by the third floor chest.
- 2 of these are inside the west room in the basement.

[size=10pt][b]-- Incendiary Grenade[/b][/size]

- Lying on a crate near a gap that separate a walkway from the roof of the chicken area on the second floor.
- 2 of these are on a stack of crates on the west side of the first floor near a ladder. This is near a cliff.

[size=10pt][b]-- Proximity Bomb[/b][/size]

- 9 of these are on the south table in the south room that usually contains a green herb in normal Mercs. This is on the first floor.
- 2 of these are lying behind the mine cart (north side) on the tracks in the middle area of the second floor.

[size=10pt][b]-- Green Herb[/b][/size]

- On the north counter inside the south middle room that usually contains a green herb in normal Mercs (first floor).
- Inside of the south cell along the east cell corridor.
- Inside the room on the east side of the basement.

[size=10pt][b]-- Red Herb[/b][/size]

- On a crate in the northeast room near the cell corridors.

[size=10pt][b]-- First Aid Spray[/b][/size]

- 3 of these are inside the northeast room where the chicken is usually located in normal Mercs. A chest is in this room.
- Inside the room on the west side of the basement.

[size=10pt][b]-- Chests[/b][/size]

- Chest in northeast room on the first floor (chicken area)
10 Explosive Rounds

- Chest in the north cell in the cell corridor on the first floor east side
10 Acid Rounds

- Chest in the south room of the second floor
10 Acid Rounds

- Chest on the west side of the third floor
10 Explosive Rounds



[size=10pt][b][color=red]SET 2[/color][/b][/size]

[size=10pt][b]-- Rocket Launcher[/b][/size]

- Inside of a coffin that is leaning against the wall of the north middle room on the first floor.
- Lying against the railing of the very top room - the caged area that contains a 60 second time bonus in normal Mercs.
- Lying on the south side of the mining cart in the center of the Prison on the second floor.
- Lying in the south cell along the east cell corridor.

[size=10pt][b]-- M3[/b][/size]

- Hanging on the bed with the body in the north portion of the middle room on the first floor.

[size=10pt][b]-- S&W M500[/b][/size]

- inside the west basement room.

[size=10pt][b]-- PSG-1[/b][/size]

- Leaning against the railing near the third floor chest.

[size=10pt][b]-- Hand Grenade[/b][/size]

- 5 of these are inside the cubbies in the area where the chicken is usually located in normal Mercs. Northeast first floor room with a chest.
- 2 of these are lying on some crates in the north middle room of the first floor.
- inside the middle room on the first floor - south counter.
- On a bed with a body in the north middle room on the second floor.
- Lying on a crate in the south room on the second floor. This room has a chest in it.
- On a crate near a window by the third floor chest.
- 2 of these are inside the west room in the basement.

[size=10pt][b]-- Incendiary Grenade[/b][/size]

- Lying on a crate near a gap that separate a walkway from the roof of the chicken area on the second floor.
- 2 of these are on a stack of crates on the west side of the first floor near a ladder. This is near a cliff.

[size=10pt][b]-- Flash Grenade[/b][/size]

- Lying on a crate on the walkway above the room that has a chicken in it in normal Mercs.
- inside the middle room on the first floor - north counter.
- 2 of these are lying on the stack of crates in the corridor to the south of the room that normally has a green herb in normal Mercs.
- 2 of these are inside the west basement room.

[size=10pt][b]-- Proximity Bomb[/b][/size]

- 9 of these are on the south table in the south room that usually contains a green herb in normal Mercs. This is on the first floor.
- 2 of these are lying behind the mine cart (north side) on the tracks in the middle area of the second floor.

[size=10pt][b]-- Green Herb[/b][/size]

- On the north counter inside the south middle room that usually contains a green herb in normal Mercs (first floor).
- Inside the room on the east side of the basement.

[size=10pt][b]-- Red Herb[/b][/size]

- On a crate in the northeast room near the cell corridors.

[size=10pt][b]-- Chests[/b][/size]

- Chest in northeast room on the first floor (chicken area)
10 Explosive Rounds

- Chest in the north cell in the cell corridor on the first floor east side
10 Acid Rounds

- Chest in the south room of the second floor
10 Acid Rounds

- Chest on the west side of the third floor
10 Explosive Rounds


[size=10pt][b][color=red]SET 3[/color][/b][/size]

[size=10pt][b]-- Rocket Launcher[/b][/size]

- Inside of a coffin that is leaning against the wall of the north middle room on the first floor.
- Lying against the railing of the very top room - the caged area that contains a 60 second time bonus in normal Mercs.
- Lying in the south cell along the east cell corridor.

[size=10pt][b]-- M3[/b][/size]

- Lying on the south side of the mining cart in the center of the Prison on the second floor.

[size=10pt][b]-- S&W M500[/b][/size]

- On the wooden bridge that hangs over the lava in the basement lying on the ledge with the time bonus.
- In the corridor south of the room that normaly contains a green herb in normal Mercs (near a stack of crates with proximity bombs on them)
- Lying on a bed with a body on in the north room on the second floor.
- Inside the west room in the basement.

[size=10pt][b]-- Proximity Bomb[/b][/size]

(most incendiary grenade and hand grenade pickups from other sets are replaced with 3 proximity bombs in this set, some are replaced with 5 proximity bombs)

- 5 of these are inside the cubbies in the area where the chicken is usually located in normal Mercs. Northeast first floor room with a chest.

[center][size=24pt][b][color=#FFE87C]BOSS WEAPONS[/color][/b][/size][/center]

All bosses in each stage will always drop the same weapons in a certain sequence once defeated. Some of them arrive two at a time and I think all of them spawn from the same spawn points as in normal Mercs in a sequence that repeats for however many bosses there are. Experimental Facility has no bosses, so weapons are dropped from the Licker enemies.

[size=14pt][b][color=limegreen]Public Assembly[/color][/b][/size]

M3
M3
PSG-1
M500
Rocket Launcher
Rocket Launcher

[size=14pt][b][color=limegreen]The Mines[/color][/b][/size]

M3
M3
PSG-1
PSG-1
M500
M500

[size=14pt][b][color=limegreen]Village[/color][/b][/size]

M3
M3
PSG-1
PSG-1
M500
M500
M500
M500

[size=14pt][b][color=limegreen]Ancient Ruins[/color][/b][/size]

M3
M3
M500
M500
PSG-1
PSG-1
PSG-1
PSG-1
Rocket Launcher
Rocket Launcher

[size=14pt][b][color=limegreen]Experimental Facility[/color][/b][/size]

(all dropped from random Lickers)

M3
M3
PSG-1
PSG-1
PSG-1
M500
M500

[size=14pt][b][color=limegreen]Missile Area[/color][/b][/size]

M3
M500 (red GG)
PSG-1
M500 (red GG)
M500 (red GG)
Grenade Launcher w/explosive rounds
M500 (red GG)
Grenade Launcher w/explosive rounds

[size=14pt][b][color=limegreen]Ship Deck[/color][/b][/size]

Rocket Launcher (red CS)
M3
Rocket Launcher (red CS)
PSG-1
Rocket Launcher (red CS)
Grenade Laucher w/flame rounds
Rocket Launcher (red CS)
Rocket Launcher (red CS)

[size=14pt][b][color=limegreen]Prison[/color][/b][/size]

Grenade Launcher w/explosive rounds (red Ex)
First Aid Spray
Grenade Launcher w/explosive rounds (red Ex)
First Aid Spray
Grenade Launcher w/explosive rounds (red Ex)
First Aid Spray
Grenade Launcher w/explosive rounds (red Ex)
First Aid Spray

Resident Evil 5 Mercenaries Reunion Info

[center][size=30pt][b][color=#8E7CFF][u]THE MERCENARIES REUNION[/u][/color][/b][/size][/center]

[i]*NOTE: All of this info is VERY unfinished.[/i]


[center][size=24pt][b][color=#FFE87C]STAGE MAPS[/color][/b][/size][/center]

(these maps are all blank)

[size=16pt][b]Public Assembly[/b][/size]

[URL=http://img88.imageshack.us/i/re5public2.png/][img width=108 height=165]http://img88.imageshack.us/img88/3772/re5public2.th.png[/img][/URL]


[size=16pt][b]The Mines[/b][/size]

[URL=http://img263.imageshack.us/i/re5mines22.png/][img width=88 height=150]http://img263.imageshack.us/img263/7931/re5mines22.th.png[/img][/URL]


[size=16pt][b]Village[/b][/size]

[URL=http://img59.imageshack.us/i/re5village2.png/][img width=142 height=165]http://img59.imageshack.us/img59/7305/re5village2.th.png[/img][/URL]


[size=16pt][b]Ancient Ruins[/b][/size]

[URL=http://img59.imageshack.us/i/re5ancient2.png/][img width=128 height=165]http://img59.imageshack.us/img59/5489/re5ancient2.th.png[/img][/URL]


[size=16pt][b]Experimental Facility[/b][/size]

[URL=http://img695.imageshack.us/i/re5exfacility2.png/][img width=108 height=165]http://img695.imageshack.us/img695/9044/re5exfacility2.th.png[/img][/URL]


[size=16pt][b]Missile Area[/b][/size]

[URL=http://img717.imageshack.us/i/re5missile2.png/][img width=89 height=165]http://img717.imageshack.us/img717/9414/re5missile2.th.png[/img][/URL]


[size=16pt][b]Ship Deck[/b][/size]

[URL=http://img710.imageshack.us/i/re5deck2.png/][img width=84 height=165]http://img710.imageshack.us/img710/3875/re5deck2.th.png[/img][/URL]


[size=16pt][b]Prison[/b][/size]

[URL=http://img709.imageshack.us/i/re5prison2.png/][img width=123 height=165]http://img709.imageshack.us/img709/1594/re5prison2.th.png[/img][/URL]


[center][size=24pt][b][color=#FFE87C]STAGE TIME INFO[/color][/b][/size][/center]

[size=16pt][b][u]Par Times[/u][/b][/size]

(2 minutes starting time + all time bonuses)

[quote][size=14pt][b][font=Verdana][color=#4E387E]Public Assembly: 09:00
The Mines: 08:00
Village: 09:00
Ancient Ruins: 10:00
Experimental Facility: 08:00
Missile Area: 11:00
Ship Deck: 11:30
Prison: 10:30[/color][/font][/b][/size][/quote]


[size=16pt][b][u]Time Bonuses and Total Times[/u][/b][/size]

[u][b]The Mines[/b][/u]

5 x 60 seconds
4 x 30 seconds
-----------------
7 minutes


[u][b]The Mines[/b][/u]

1 x 90 seconds
2 x 60 seconds
5 x 30 seconds
-----------------
6 minutes


[u][b]Village[/b][/u]

1 x 90 seconds
4 x 60 seconds
3 x 30 seconds
-----------------
7 minutes


[u][b]Ancient Ruins[/b][/u]

2 x 90 seconds
2 x 60 seconds
6 x 30 seconds
-----------------
8 minutes


[u][b]Experimental Facility[/b][/u]

4 x 60 seconds
4 x 30 seconds
-----------------
6 minutes


[u][b]Missile Area[/b][/u]

1 x 90 seconds
5 x 60 seconds
5 x 30 seconds
-----------------
9 minutes


[u][b]Ship Deck[/b][/u]

1 x 90 seconds
6 x 60 seconds
4 x 30 seconds
-----------------
9 minutes 30 seconds


[u][b]Prison[/b][/u]

5 x 60 seconds
7 x 30 seconds
-----------------
8 minutes 30 seconds


[size=16pt][b][u]Time Bonus Location Maps[/u][/b][/size]

[size=14pt][b]Public Assembly[/b][/size]

[URL=http://img109.imageshack.us/i/publicassemblytimebonus.png/][img width=108 height=150]http://img109.imageshack.us/img109/6803/publicassemblytimebonus.th.png[/img][/URL]

[size=14pt][b]The Mines[/b][/size]

[URL=http://img706.imageshack.us/i/theminestimebonuses4.png/][img width=88 height=150]http://img706.imageshack.us/img706/55/theminestimebonuses4.th.png[/img][/URL]

[size=14pt][b]Village[/b][/size]

[URL=http://img406.imageshack.us/i/villagetimebonuses4.png/][img width=142 height=150]http://img406.imageshack.us/img406/3557/villagetimebonuses4.th.png[/img][/URL]

[size=14pt][b]Ancient Ruins[/b][/size]

[URL=http://img232.imageshack.us/i/ancientruinstimebonuses.png/][img width=128 height=150]http://img232.imageshack.us/img232/3166/ancientruinstimebonuses.th.png[/img][/URL]

[size=14pt][b]Experimental Facility[/b][/size]

[URL=http://img695.imageshack.us/i/experimentalfacilitytim.png/][img width=108 height=150]http://img695.imageshack.us/img695/7100/experimentalfacilitytim.th.png[/img][/URL]

[size=14pt][b]Missiles Area[/b][/size]

[URL=http://img215.imageshack.us/i/missileareatimebonuses4.png/][img width=89 height=150]http://img215.imageshack.us/img215/9051/missileareatimebonuses4.th.png[/img][/URL]

[size=14pt][b]Ship Deck[/b][/size]

[URL=http://img62.imageshack.us/i/shipdecktimebonuses4.png/][img width=84 height=150]http://img62.imageshack.us/img62/2142/shipdecktimebonuses4.th.png[/img][/URL]

[size=14pt][b]Prison[/b][/size]

[URL=http://img260.imageshack.us/i/prisontimebonuses4.png/][img width=123 height=150]http://img260.imageshack.us/img260/6792/prisontimebonuses4.th.png[/img][/URL]


[size=16pt][b][u]Time Bonuses and Total Times Videos[/u][/b][/size]

[size=14pt][b]Public Assembly[/b][/size]

[url=http://www.youtube.com/watch?v=yMnaSidWVvc#]RE5 "The Mercenaries Reunion" Time Bonus Locations (Public Assembly)[/url]

[size=14pt][b]The Mines[/b][/size]

[url=http://www.youtube.com/watch?v=m5lYcO4ZObw#]RE5 "The Mercenaries Reunion" Time Bonus Locations (The Mines)[/url]

[size=14pt][b]Village[/b][/size]

[url=http://www.youtube.com/watch?v=RZ-MdEoIS-k#]RE5 "The Mercenaries Reunion" Time Bonus Locations (Village)[/url]

[size=14pt][b]Ancient Ruins[/b][/size]

[url=http://www.youtube.com/watch?v=q-iSkGG6mSE#]RE5 "The Mercenaries Reunion" Time Bonus Locations (Ancient Ruins)[/url]

[size=14pt][b]Experimental Facility[/b][/size]

[url=http://www.youtube.com/watch?v=eoVeTwshwOI#]RE5 "The Mercenaries Reunion" Time Bonus Locations (Experimental Facility)[/url]

[size=14pt][b]Missile Area[/b][/size]

[url=http://www.youtube.com/watch?v=wxGoiODryjE#]RE5 "The Mercenaries Reunion" Time Bonus Locations (Missile Area)[/url]

[size=14pt][b]Ship Deck[/b][/size]

[url=http://www.youtube.com/watch?v=zzkM2NpPBNw#]RE5 "The Mercenaries Reunion" Time Bonus Locations (Ship Deck)[/url]

[size=14pt][b]Prison[/b][/size]

[url=http://www.youtube.com/watch?v=F2wccF-uyrE#]RE5 "The Mercenaries Reunion" Time Bonus Locations (Prison)[/url]


[center][size=24pt][b][color=#FFE87C]REUNION SCORING SYSTEM[/color][/b][/size][/center]

[i]NOTE: Some of the info for the combo system is wrong. The boss bonus points are most likely incorrect at some portion. I'm still not completely sure how much a final boss is worth at kill 150 at this point. All normal enemy bonuses should be correct.[/i]

[size=14pt][b][u]Mercenaries Reunion Combo System[/u][/b][/size]

Kills Normal Bonus Boss Bonus

02 = +20 +500
03 = +50 +1000
04 = +100 +1500
05 = +200 +2000
06 = +250 +2500
07 = +300 +3000
08 = +350 +3500
09 = +400 +4000
10 - 19 = +500 +4500
20 - 29 = +600 +5000
30 - 39 = +700 +5500
40 - 49 = +850 +6000
50 - 59 = +1000 +7000
60 - 69 = +1200 +8000
70 - 79 = +1400 +10000
80 - 89 = +1700 +12000
90 - 99 = +2000 +15000
100 - 109 = +3000 +20000
110 - 119 = +4000 +30000
120 - 129 = +6000 +40000
130 - 139 = +10000 +50000
140 - 149 = +15000 +69000
150 = +50000 +100000
151+ = +50000 +100000

[size=14pt][b][u]Mercenaries Combo System with Combo Chests[/u][/b][/size]

Kills Normal Bonus Bonus w/Combo Chest Actual Bonus received

02 = +20 +1000 +980
03 = +50 +1000 +950
04 = +100 +1000 +900
05 = +200 +1000 +800
06 = +250 +1000 +750
07 = +300 +1000 +700
08 = +350 +1000 +650
09 = +400 +1000 +600
10 - 19 = +500 +1000 +500
20 - 29 = +600 +1000 +400
30 - 39 = +700 +1000 +300
40 - 49 = +850 +1000 +150
50 - 59 = +1000 +1000 +0
60 - 69 = +1200 +1000 +0
70 - 79 = +1400 +1000 +0
80 - 89 = +1700 +1000 +0
90 - 99 = +2000 +1000 +0
100 - 109 = +3000 +1000 +0
110 - 119 = +4000 +1000 +0
120 - 129 = +6000 +1000 +0
130 - 139 = +10000 +1000 +0
140 - 149 = +15000 +1000 +0
150 = +50000 +1000 +0
151+ = +50000 +1000 +0

The table above shows off the point amounts per kills when a combo chest is activated. Players will always receive 1000 points per enemy kill once a combo chest is activated since it takes the place of the current bonus from the normal combo system. The actual bonus received is listed on the right.

This is basically the way it works:

Combo Chest point amount (1000) - Current Combo Bonus = Actual Bonus received

[b][size=14pt][u]Full Normal Enemy Bonus Per Kill[/u][/size][/b] (multiples of 10 after 9th kill)

Kill Normal Enemy bonus w/no bosses
02 - +20
03 - +70
04 - +170
05 - +370
06 - +620
07 - +920
08 - +1270
09 - +1670
10 - 19 - +2170
20 - 29 - +7270
30 - 39 - +13370
40 - 49 - +20520
50 - 59 - +29170
60 - 69 - +39370
70 - 79 - +51570
80 - 89 - +65870
90 - 99 - +83170
100 - 109 - +104170
110 - 119 - +135170
120 - 129 - +177170
130 - 139 - +241170
140 - 149 - +346170
150 - +531170


[center][size=24pt][b][color=#FFE87C]ENEMY STAT LIST[/color][/b][/size][/center]

[size=10pt][b][color=red]Adjule[/color][/b][/size]

[b]HP: [color=royalblue]800[/color][/b]

3 M92F shots to body + 1 knife slash to body
(250 *3) + 50 = 800

[size=10pt][b][color=red]Big Man Majini[/color][/b][/size]

[b]HP: [color=royalblue]3000[/color][/b]

12 M92F shots to body
250 * 12 = 3000


[center][size=24pt][b][color=#FFE87C]CHARACTER STAT LIST[/color][/b][/size][/center]

[b][size=14pt][u]New Melee Combinations[/u][/size][/b]

The following team match-ups in duo will change at least one of the characters' melees to a more powerful melee.

Chris - Barry
Barry - Josh
Josh - Sheva
Sheva - Excella
Excella - Rebecca
Rebbeca - Chris


[b][size=14pt][u]Team Melee List[/u][/size][/b]

Chris: leg stun front (Rising Upper) and leg stun back (Hammer Elbow)
Barry: arm stun front (Lights Out)
Sheva: ground melee (Double Fang)
Excella: arm stun front (Cross Slap)
Rebecca: arm stun front (Double Flame Spray)
Josh: head stun (Maximum Straight)


[center][size=20pt][color=royalblue][u]Chris (Heavy Metal)[/u][/color][/size][/center]

* Chris' metal backpack prevents him from being grabbed directly from behind or to the side.
* Chris' metal backpack can protect him from melee attacks and projectile attacks from behind. The attack hits his metal backpack instead.

-- Melee Vest

Special: -50 damage from melee attacks.

-- Bulletproof Vest

Special: -50 damage from projectile attacks.

-- Stun Rod

Firepower: 350
Capacity: --
Reload Speed: --
Special:

1) Cancels plagas spawns if Majini is hit and killed with stun rod before plagas mutation.
2) x5 damage on plagas enemies

-- Gatling Gun

Firepower: 350
Capacity: Infinite
Reload Speed: --
Special:

-- Proximity Bomb

Firepower: 1500 (direct), 1000 (nondirect)

-- Hand Grenade

Firepower: 1500 (direct), 1000 (nondirect)

-- Melee Attacks

Melee Command Type of Melee Damage

Straight Head Stun Melee 600
Hook Arm Stun Melee (front) 250
Kick Arm Stun Melee (back) 250
Uppercut Leg Stun Melee (front) 450
Neck Breaker Leg Stun Melee (back) Kill
Stomp Ground Melee 600
Haymaker Tag Team Melee (front) 3,000
Back Hand Tag Team Melee (back) 3,000
Top-down Punch Partner Assist Melee 500
Uppercut Counter Melee on Licker Beta 600
Stab Ground Melee on Licker Beta 1,200


[center][size=20pt][color=royalblue][u]Sheva (Fairy Tale)[/u][/color][/size][/center]

-- SIG 556 (MG)

Firepower: 180
Capacity: 80
Reload Speed: 1.42 sec.
Special: --------------

-- S&W M500 (MAG)

Firepower: 4,500
Capacity: 6
Reload Speed: 3.53 sec.
Special: Level 2 Piercing

-- Ithaca M37 (SG)

Firepower: 400
Capacity: 25
Reload Speed: 2.70 sec.
Special: Critical 25%

-- Melee Attacks

Melee Command Type of Melee Damage

Roundhouse Head Stun Melee 600
Twist Kick Arm Stun Melee (front) 250
Knee Arm Stun Melee (back) 250
Somersault Leg Stun Melee (front) 600
Throat Slit Leg Stun Melee (back) Kill
Impale Ground Melee 800


[center][size=20pt][color=royalblue][u]Josh (BSAA)[/u][/color][/size][/center]

-- M92F (HG)

Firepower: 250
Capacity: 100
Reload Speed: 1.36 sec.
Special: --

-- M3 (MAG)

Firepower: 900
Capacity: 7
Reload Speed: 3.00 sec.
Special: --

-- Rocket Launcher

Firepower: 30,000
Capacity: 1
Reload Speed: --
Special: --

-- Hand Grenade

Firepower: 1500 (direct hit), 1000 (non-direct hit)

-- Melee Attacks

Melee Command Type of Melee Damage

Hammer Blow Head Stun Melee 600
Back Hand Arm Stun Melee (front) 450
Iron Tackle Arm Stun Melee (back) 700
Power Kick Leg Stun Melee (front) 450
Suplex Leg Stun Melee (back) (100% Critical/Cancels Plagas)
Elbow Drop Ground Melee 1200?


[center][size=20pt][color=royalblue][u]Excella (Tricell)[/u][/color][/size][/center]

-- M93R (HG)

Firepower: 400
Capacity: 30
Reload Speed: 1.53 sec.
Special: 3 shot burst fire

-- AK-74 (MG)

Firepower: 220
Capacity: 50
Reload Speed: 2.55 sec.
Special: --

-- Grenade Launcher (FLASH)

Firepower: 100
Capacity: 12
Reload Speed: 3.33 sec.
Special: Blinds the target to set up a head stun melee.

-- Melee Attacks

Melee Command Type of Melee Damage

High Heel Head Stun Melee 400
Slap Arm Stun Melee (front) 50
Backhand Arm Stun Melee (back) 100
Humiliate Leg Stun Melee (front) ?? (cancels plagas)
First Aid Leg Stun Melee (back) Kill (cancels)
Heel Stomp Ground Melee 1,200 (hits twice for 600?)
Cross Slap Sheva Special Arm Stun Melee (front) Kill (critical)
Disco Spin Tag Team Melee 4,000 (hits twice for 2,000?)


[center][size=20pt][color=royalblue][u]Chris (Warrior)[/u][/color][/size][/center]

-- H&K P8 (HG)

Firepower: 300
Capacity: 25
Reload Speed: 1.02 sec.
Special: Level 3 Piercing

-- H&K PSG-1 (RIF)

Firepower: 1,200
Capacity: 15
Reload Speed: 1.98 sec.
Special: Level 8 Scope

-- Hydra (SG)

Firepower: 400
Capacity: 10
Reload Speed: 3.30 sec.
Special: Attack Range: 24

-- Melee Attacks

Melee Command Type of Melee Damage

Straight Head Stun Melee 600
Hook Arm Stun Melee (front) 250
Kick Arm Stun Melee (back) 250
Uppercut Leg Stun Melee (front) 450
Neck Breaker Leg Stun Melee (back) Kill
Stomp Ground Melee 600
Haymaker Tag Team Melee (front) 3,000
Back Hand Tag Team Melee (back) 3,000
Top-down Punch Partner Assist Melee 500
Uppercut Counter Melee on Licker Beta 600
Stab Ground Melee on Licker Beta 1,200


[center][size=20pt][color=royalblue][u]Sheva (Business)[/u][/color][/size][/center]

-- SIG P226 (HG)

Firepower: 480
Capacity: 16
Reload Speed: 1.62 sec.
Special: --

-- L. Hawk (MAG)

Firepower: 3000
Capacity: 8
Reload Speed: 1.70 sec.
Special: Level 8 piercing

-- Proximity Bomb

Firepower: 1500 (direct), 1000 (nondirect)


-- Melee Attacks

Melee Command Type of Melee Damage

Roundhouse Head Stun Melee 600
Twist Kick Arm Stun Melee (front) 250
Knee Arm Stun Melee (back) 250
Somersault Leg Stun Melee (front) 600
Throat Slit Leg Stun Melee (back) Kill
Impale Ground Melee 800


[center][size=20pt][color=royalblue][u]Barry (S.T.A.R.S.)[/u][/color][/size][/center]

-- Samurai Edge (HG)

Firepower: 350
Capacity: 30
Reload Speed: 1.70
Special: Level 2 Piercing

-- M29 (MAG)

Firepower: 3000
Capacity: 12
Reload Speed: 2.83 sec.
Special: Level 2 Piercing

-- Dragunov SVD (RIF)

Firepower: 1300
Capacity: 18
Reload Speed: 2.41 sec.
Special: --


-- Melee Attacks

Melee Command Type of Melee Damage

Headbutt Head Stun Melee 400 (75% Critical?/Cancels Plagas)
Barry Sandwich Arm Stun Melee (front) 300
Knee Arm Stun Melee (back) 250
Burton Boot Leg Stun Melee (front) 400
Gun Bash Leg Stun Melee (back) 1200 (100% Critical)
Miranda Rights Ground Melee 1200?


[center][size=20pt][color=royalblue][u]Rebecca (S.T.A.R.S.)[/u][/color][/size][/center]

-- MP5 (MG)

Firepower: 120
Capacity: 120
Reload Speed: 2.40 sec.
Special: Level 3 Piercing

-- Jail Breaker (SG)

Firepower: 300
Capacity: 10
Reload Speed: 2.24 sec.
Special: Attack Range: 24


-- Melee Attacks

Melee Command Type of Melee Damage

Flame Spray Head Stun Melee 800
Tear Gas Arm Stun Melee (front) 200
Rump Shaker Arm Stun Melee (back) 200
Jump Hit Leg Stun Melee (front) 300
Head Cracker Leg Stun Melee (back) 400 (25% critical?/Cancels plagas)
Kick Ground Melee 500

Resident Evil 5 Mercenaries Info

[center][size=30pt][b][color=#8E7CFF][u]THE MERCENARIES[/u][/color][/b][/size][/center]

[quote][size=14pt][b][font=Verdana][color=#4E387E]Public Assembly: 08'30
The Mines: 08:00
Village: 09:00
Ancient Ruins 10:30
Experimental Facility: 09:00
Missile Area: 11:00
Ship Deck: 11:30
Prison: 10:00[/color][/font][/b][/size][/quote]

[center][size=24pt][b][color=#FFE87C]STAGE MAPS[/color][/b][/size][/center]

(these maps are all blank)

[size=16pt][b]Public Assembly[/b][/size]

[URL=http://img88.imageshack.us/i/re5public2.png/][img width=108 height=165]http://img88.imageshack.us/img88/3772/re5public2.th.png[/img][/URL]


[size=16pt][b]The Mines[/b][/size]

[URL=http://img263.imageshack.us/i/re5mines22.png/][img width=88 height=150]http://img263.imageshack.us/img263/7931/re5mines22.th.png[/img][/URL]


[size=16pt][b]Village[/b][/size]

[URL=http://img59.imageshack.us/i/re5village2.png/][img width=142 height=165]http://img59.imageshack.us/img59/7305/re5village2.th.png[/img][/URL]


[size=16pt][b]Ancient Ruins[/b][/size]

[URL=http://img59.imageshack.us/i/re5ancient2.png/][img width=128 height=165]http://img59.imageshack.us/img59/5489/re5ancient2.th.png[/img][/URL]


[size=16pt][b]Experimental Facility[/b][/size]

[URL=http://img695.imageshack.us/i/re5exfacility2.png/][img width=108 height=165]http://img695.imageshack.us/img695/9044/re5exfacility2.th.png[/img][/URL]


[size=16pt][b]Missile Area[/b][/size]

[URL=http://img717.imageshack.us/i/re5missile2.png/][img width=89 height=165]http://img717.imageshack.us/img717/9414/re5missile2.th.png[/img][/URL]


[size=16pt][b]Ship Deck[/b][/size]

[URL=http://img710.imageshack.us/i/re5deck2.png/][img width=84 height=165]http://img710.imageshack.us/img710/3875/re5deck2.th.png[/img][/URL]


[size=16pt][b]Prison[/b][/size]

[URL=http://img709.imageshack.us/i/re5prison2.png/][img width=123 height=165]http://img709.imageshack.us/img709/1594/re5prison2.th.png[/img][/URL]

[center][size=24pt][b][color=#FFE87C]Score System[/color][/b][/size][/center]

[size=14pt][b][u]Mercenaries Combo System[/u][/b][/size]

Kills Normal Bonus Boss Bonus

02 = +20 +500
03 = +50 +1000
04 = +100 +1500
05 = +200 +2000
06 = +250 +2500
07 = +300 +3000
08 = +350 +3500
09 = +400 +4000
10 - 19 = +500 +4500
20 - 29 = +600 +5000
30 - 39 = +700 +5500
40 - 49 = +850 +6000
50+ = +1000 +7000

[size=14pt][b][u]Mercenaries Combo System with Combo Chests[/u][/b][/size]

Kills Normal Bonus Bonus w/Combo Chest Actual Bonus received

02 = +20 +1000 +980
03 = +50 +1000 +950
04 = +100 +1000 +900
05 = +200 +1000 +800
06 = +250 +1000 +750
07 = +300 +1000 +700
08 = +350 +1000 +650
09 = +400 +1000 +600
10 - 19 = +500 +1000 +500
20 - 29 = +600 +1000 +400
30 - 39 = +700 +1000 +300
40 - 49 = +850 +1000 +150
50+ = +1000 +1000 +0

The table above shows off the point amounts per kills when a combo chest is activated. Players will always receive 1000 points per enemy kill once a combo chest is activated since it takes the place of the current bonus from the normal combo system. The actual bonus received is listed on the right.

This is basically the way it works:

Combo Chest point amount (1000) - Current Combo Bonus = Actual Bonus received

[size=14pt][b][u]Bonus Point Scale[/u][/b][/size]

[i]Info for this section is by [url=http://www.biohazardmercenaries.com/forums/index.php?action=profile;u=267]Headminerve[/url][/i]

Here's a tool to know exactly how many bonus points we get from 150 basic majinis.
It doesn't include sub-bosses, chicken, kimbos, cephalos, duvalias, kipepeos, bui kichwas and other potential enemies who give more or less bonus points than normal majinis.
You can check how many points you lose if you don't break your combo at all, if you break it once, and if you break it twice. If you break it more than twice... let's say you can restart your run ! ;)

For each map, some of the 150 majinis must be substituted for other kinds of enemies if you want the real count. But since every map is different, I chose to do the maths with 150 normal majinis, which doesn't change the amount of lost points (or a very very little bit !).

The following lists are built as :

001-??? = bonus points for the 1st combo
001-??? = bonus points for the 2nd combo

total : addition of the 2 combos bonus points
and in parenthesis (approximative loss of points in comparison to a single 150 combo)

- [u]If you break your combo once in a run, you lose 21k max. No big loss so[/u] :

[size=12pt][b]001-150 = 129 170[/b][/size]
-----------------

001-140 = 119 170
001-010 = 2 170

total : 121 340 ([color=red]-8k[/color])
-----------------

001-130 = 109 170
001-020 = 7 270

total : 116 440 ([color=red]-13k[/color])
-----------------

001-120 = 99 170
001-030 = 13 370

total : 112 540 ([color=red]-17k[/color])
-----------------

001-110 = 89 170
001-040 = 20 520

total : 109 690 ([color=red]-19.5k[/color])
-----------------

001-100 = 79 170
001-050 = 29 170

001-090 = 69 170
001-060 = 39 170

001-080 = 59 170
001-070 = 49 170

total : 108 340 ([color=red]-21k[/color])

- [u]If you break your combo twice in a run, you lose 42k max[/u] :

[size=12pt][b]001-150 = 129 170[/b][/size]
-----------------

001-130 = 109 170
001-010 = 2 170
001-010 = 2 170

total : 113 510 ([color=red]-16k[/color])
-----------------

001-120 = 99 170
001-020 = 7 270
001-010 = 2 170

total : 108 610 ([color=red]-20.5k[/color])
-----------------

001-110 = 89 170
001-020 = 7 270
001-020 = 7 270

total : 103 710 ([color=red]-25.5k[/color])
-----------------

001-100 = 79 170
001-030 = 13 370
001-020 = 7 270

total : 99 810 ([color=red]-29.5k[/color])
----------------

001-090 = 69 170
001-030 = 13 370
001-030 = 13 370

total : 95 910 ([color=red]-33k[/color])
----------------

001-080 = 59 170
001-040 = 20 520
001-030 = 13 370

total : 93 160 ([color=red]-36k[/color])
----------------

001-070 = 49 170
001-040 = 20 520
001-040 = 20 520

total : 90 210 ([color=red]-39k[/color])
----------------

001-060 = 39 170
001-050 = 29 170
001-040 = 20 520
total : 88 860 ([color=red]-40.5k[/color])
----------------

001-050 = 29 170
001-050 = 29 170
001-050 = 29 170

total : 87 510 ([color=red]-42k[/color])


Original thread: [url=http://www.biohazardmercenaries.com/forums/index.php?topic=2368.0]http://www.biohazardmercenaries.com/forums/index.php?topic=2368.0[/url]

[center][size=24pt][b][color=#FFE87C]Enemy Spawning Region Info[/color][/b][/size][/center]

These are all done myself for the most part. I basically kill off all enemies in an area then inch forward until Majini start to spawn in order to determine the boundaries. Enemy totals are based on the official guide's numbers, but I did go through and check them for myself to at least get close to their numbers.

The region boundaries are as precise as I can make them. They should be very exact. Both Mercenaries and Mercenaries Reunion share the same boundaries for enemy spawning per stage.

[size=14pt][b]Public Assembly[/b][/size]

[URL=http://img180.imageshack.us/i/publicassemblyspawningr.png/][img width=108 height=150]http://img180.imageshack.us/img180/717/publicassemblyspawningr.th.png[/img][/URL]

[u]Region A[/u]

- Town Majini x60

[u]Region B[/u]

- Town Majini x75

[u]Other Enemies[/u]

- Executioner 1 (spawns from southwest fence at 20 kills)
- Executioner 2 (spawns from east fence behind execution platform [left side while facing it] at 50 kills)
- Executioner 3 (spawns from northwest fence at 70 kills)

- Starting Majini x11 (Majini that begin in the stage, including the Agitator)
- 1 chicken (starts at east end of the waterway)

60 + 75 + 3 + 11 + 1 = 150
[b]Enemy total = 150[/b]

[u]Extra Notes on Regions[/u]

- Region A starts in the far north portion of the area and ends at the same portion where the southwest ramp on the hill slopes downward.

- Region B begins just a few steps past where the main gate used to be in story mode - the gate that is blown open by Kirk. This regions extends all the way to the far south and includes the rest of the map.

- One camper Majini usually spawns along the west side while a player is in Region B. He will appear sometimes after the 10th kill in that region.

- Three camper Majini will appear in the northwest sometimes after the 10th kill while a player is in Region B.



[size=14pt][b]The Mines[/b][/size]

[URL=http://img534.imageshack.us/i/theminesspawningregions.png/][img width=88 height=150]http://img534.imageshack.us/img534/7934/theminesspawningregions.th.png[/img][/URL]

[u]Region A[/u]

- Town Majini x73
- Big Man Majini x2

[u]Region B[/u]

- Town Majini x57
- Big Man Majini x3

[u]Other Enemies[/u]

- Reaper 1 (spawns from southwest high platform in the back of the bottom tunnel at 30 kills)
- Reaper 2 (spawns from high platform on the east side in the middle portion of the bottom tunnel at 70 kills)
- Reaper 3 (spawns from northeast high platform (VERY high) in the north open area at 90 kills)

- Starting Majini x9 (Majini that begin in the stage)
- 1 Big Man Majini (starts in upper tunnel)
- 2 chickens (one in upper tunnel, one in 30 second dead end tunnel in bottom area)

73 + 2 + 57 + 3 + 3 + 9 + 1 + 2 = 150
[b]Enemy total = 150[/b]

[u]Extra Notes on Regions[/u]

- Region A starts in the far north portion of the area and extends downward all the way until the south end of the middle tunnel.

- Region B starts just to the north of the west middle high ledge spawn in the middle tunnel then continue to the far south and takes up all the of the south area.

- Campers (all from region B)

- One Big Man Majini in the southwest portion of the bottom tunnel
- One dynamite Majini in the southwest portion of the bottom tunnel
- One Majini in the middle portion of the bottom tunnel near the 60 seconds (arrives late in the kill streak)
- One Majini in the middle tunnel near where the third Reaper spawns.



[size=14pt][b]Village[/b][/size]

[URL=http://img293.imageshack.us/i/villagespawningregions2.png/][img width=142 height=150]http://img293.imageshack.us/img293/6550/villagespawningregions2.th.png[/img][/URL]

[u]Region A[/u]

- Wetland Majini x50
- Bui Kichwa x10

[u]Region B[/u]

- Wetland Majini x64
- Bui Kichwa x 16

[u]Other Enemies[/u]

- Giant Majini 1 (spawns from high wall in the east portion of the map (by the two 30 second timers) at 20 kills)
- Giant Majini 2 (spawns from the front gate of the Village in the southeast at 40 kills)
- Giant Majini 3 (spawns from the high wall across from the combo chest on the hill in the east at 60 kills)
- Giant Majini 4 (70 kills)

- Starting Majini x11 (Majini that begin in the stage; the one that guards the fenced area is a scripted Cephalo)
- 1 chicken (starts in the bottom area surrounded by a fence with the combo bonus)
- 0-6 random Kipepeo spawns (can be canceled)

50 + 10 + 64 + 16 + 4 + 11 + 1 + 6 = 162
[b]Enemy total = 150+[/b]

[u]Extra Notes on Regions[/u]

- Region A starts in the far north portion of the area and extends all the way to the beginning portion of the bottom bridge.

- Region B starts on the north side of the bridge and continues all the way to the south.

- If a player stands in the very back portion of the top dead end tunnel, the player is actually in between Region B and A while standing there.

- Wetland Majini that begin in the stage have slightly more health than Wetland Majini that spawn later. Their health is about 1000 HP.



[size=14pt][b]Ancient Ruins[/b][/size]

[URL=http://img46.imageshack.us/i/ancientruinsspawningreg.png/][img width=128 height=150]http://img46.imageshack.us/img46/967/ancientruinsspawningreg.th.png[/img][/URL]

[u]Region A[/u]

- Wetland Majini x30

[u]Region B[/u]

- Wetland Majini x20

[u]Region C[/u]

- Wetland Majini x20

[u]Region D[/u]

- Wetland Majini x30

[u]Region E[/u]

- Wetland Majini x28

[u]Other Enemies[/u]

- Giant Majini 1 (starts in the stage [southwest area near 90 seconds])
- Giant Majini 2 (10 kills)
- Giant Majini 3 (40 kills)
- Giant Majini 4 (60 kills)
- Giant Majini 5 (70 kills)

- Torch Majini 1 (begins in stage - starts in the east tunnel on the bottom floor)
- Torch Majini 2 (spawns at 10 kills)
- Torch Majini 3 (spawns at 40 kills)
- Torch Majini 4 (spawns at 60 kills)
- Torch Majini 5 (spawns at 70 kills)
- Torch Majini 6 (spawns at 80 kills)
- Torch Majini 7 (spawns at 90 kills)

- Starting Majini x9 (Majini that begin in the stage)
- 1 chicken (starts in the alcove outside the southwest area)

30 + 20 + 20 +30 + 28 + 5 + 7 + 9 + 1 = 150
[b]Enemy total = 150[/b]

[u]Extra Notes on Regions[/u]

- Region A covers all of the southwest area with the 90 second timer, combo bonus and chicken. The moment a player steps through either of the southwest doorways, that player will enter Region B.

- Region B begins outside the southwest area and extends to the north. It's north boundary stops at the very top of the first middle staircase in the south. It's east boundary stops at the wall that hides a 30 second timer.

- Region C includes the majority of the southeast area. It includes the bottom tunnel and a good bit of the second floor walkway above the tunnel. The north boundary stops right where the north wall of the tunnel ends. The area behind the wall to the southwest with the 30 second timer is part of this region.

- Region D covers the northwest portion of the map. It's southwest boundaries take up the walkway that leads to the north lower walkway from the west side. The top of the staircase that leads to the north and the walkway below the stairs are actually in Region E however.

- Region E covers most of the north portion of the map. It covers the lower and upper portion of the north walkway to the east. It's boundaries stretch to the top of the south staircase in the middle but only extend toward the north wall of the bottom floor tunnel in the east.


[size=14pt][b]Experimental Facility[/b][/size]

[URL=http://img697.imageshack.us/i/experimentalfacilityspa.png/][img width=108 height=150]http://img697.imageshack.us/img697/3716/experimentalfacilityspa.th.png[/img][/URL]

[u]Region A[/u]

- Base Majini x30
- Licker Beta x30

[u]Region B[/u]

- Base Majini x30
- Licker Beta x42

[u]Other Enemies[/u]

- Rocket Launcher Majini 1 (spawns from top floor spawn point at 10 kills)
- Rocket Launcher Majini 2 (30 kills)
- Rocket Launcher Majini 3 (40 kills)
- Rocket Launcher Majini 4 & 5 (60 kills)
- Rocket Launcher Majini 6 & 7 (70 kills)
- Rocket Launcher Majini 8 & 9 (80 kills)

- Starting Majini x8 (Majini that begin in the stage)
- 1 chicken (starts right outside the elevator on the top floor)

60 + 72 + 9 + 8 + 1 = 150
[b]Enemy total = 150[/b]

[u]Extra Notes on Regions[/u]

- Region A covers the B1 floor and first floor.

- Region B covers the second floor and third floor.

- 8 Majini and 1 chicken start in the stage and the other 3 Base Majini spawn from spawn points after the stage begins for a total of 12 enemies.


[size=14pt][b]Missile Area[/b][/size]

[URL=http://img41.imageshack.us/i/missileareaspawningregi.png/][img width=89 height=150]http://img41.imageshack.us/img41/4855/missileareaspawningregi.th.png[/img][/URL]

[size=7pt][i]* Region B DOES cover all of the 30 second platform. My linework is a bit off. The official strategy guide shows Region A and B extending all the way across Missile Area, but I thought it was best to split them up. They are the only two regions on the top floors.[/i][/size]

[u]Region A[/u]

- Town Majini x20

[u]Region B[/u]

- Town Majini x20

[u]Region C[/u]

- Town Majini x20

[u]Region D[/u]

- Town Majini x30

[u]Region E[/u]

- Town Majini x25

[u]Region F[/u]

- Town Majini x20

[u]Other Enemies[/u]

- Gatling Gun Majini 1 (yellow) (spawns from the high ledge spawn point above the tall ladder in the north at 20 kills)
- Gatling Gun Majini 2 (yellow) (spawns from the high doorway spawn point inside the central shaft at 60 kills)
- Gatling Gun Majini 3 (red) (spawns from the ceiling spawn point in the top floor office at 90 kills)

- Starting Majini x11 (Majini that begin in the stage)
- 1 chicken (starts in the area with explosive barrel, combo chest and first aid spray pickup beside the south conveyor belt)

20 + 20 + 20 + 30 +25 +20 + 3 + 11 + 1 = 150
[b]Enemy total = 150[/b]

[u]Extra Notes on Regions[/u]

-- Region A (green)

Region A is split into two portions. The south portion covers the entire second floor walkway in the south and the northern portion covers the majority of the middle walkway in the north up until the walkway stretches across the bottom floor in the north area.

-- Region B (yellow)

Region B is split into two portions just like Region A. It covers the north portion of the south high walkway. The bottom portion of the stairs on the west side of the south walkway is where the south boundary starts for the south portion of this region. On the middle walkway, this regions covers the platform with the 30 second timer, the narrow walkway to the east of the platform and the side of the walkway in front of the middle shaft before reaching the path that leads to the east storage room.

-- Region C (red)

Region C covers all of the bottom portion of the south floor up until a player passes underneath the south overhead walkway.

-- Region D (orange)

Regions D starts below the stairs that lead up to the middle portion of the bottom floor of the stage. It's boundary extends to the north up until a player steps past the top walkway along the conveyor belt that leads to the storage room.

-- Region E (light blue)

Region E begins near the west area with the missiles on the wall past the railing. The region extends all the way to the south up until a player drops from the north end of either walkway that hangs over the north conveyor belt.

-- Region F (purple)

Region F covers the entire bottom floor of the north area. A player can stand on the north portion of the middle conveyor belt and still be in this region. The north portion of the middle high walkway is also included in this area. A player can stand right next to the potion of the walkway in front of the tall ladder and hop over the gap then stand on the piece of walkway to the east and still be in this area.


[size=14pt][b]Ship Deck[/b][/size]

[URL=http://img717.imageshack.us/i/shipdeckspawningregions.png/][img width=84 height=150]http://img717.imageshack.us/img717/2083/shipdeckspawningregions.th.png[/img][/URL]

[u]Region A[/u]

- Town Majini x52

[u]Region B[/u]

- Town Majini x40

[u]Region C[/u]

- Town Majini x40

[u]Other Enemies[/u]

- Chainsaw Majini 1 (blue) (spawns from crane at the start of the stage)
- Chainsaw Majini 2 (red) (spawns from crane at 20 kills)
- Chainsaw Majini 3 (blue) (spawns from crane at 20 kills)
- Chainsaw Majini 4 (red) (spawns from crane at 30 kills)
- Chainsaw Majini 5 (red) (spawns from crane at 40 kills)
- Chainsaw Majini 6 (red) (spawns from crane at 50 kills)
- Chainsaw Majini 7 (blue) (spawns from crane at 50 kills)

- Starting Majini x10 (Majini that begin in the stage)
- 1 chicken (starts near 60 second time in the far north area)

52 + 40 + 40 + 7 + 10 + 1 = 150
[b]Enemy total = 150[/b]

[u]Extra Notes on Regions[/u]

- Region A covers the majority of the southwest area. Its east boundary ends in the middle portion to the east and its north boundary ends right across from the platform with the west combo bonus.

- Region B covers the majority of the southeast area. Its west boundary ends in the middle portion to the west and its north boundary ends right across from the area that contains the east combo bonus.

- Region C covers the north portion of the map and its south boundary ends right before the narrow path near the row of large crates.

- Region A and B do not intersect.


[size=14pt][b]Prison[/b][/size]

[URL=http://img153.imageshack.us/i/prisonspawningregions3.png/][img width=123 height=150]http://img153.imageshack.us/img153/6358/prisonspawningregions3.th.png[/img][/URL]

[u]Region A[/u]

- Town Majini x122
- Big Man Majini x14

[u]Other Enemies[/u]

- Executioner Majini (red) (starts in the B1 portion of the map)
- Executioner Majini (normal) (leaps down from spawn point above the top floor combo chest after the first red Executioner is killed)
- Executioner Majini (red) (leaps down from spawn point above the bottom portion of the stair corridor on the top floor at 50 kills)
- Executioner Majini (normal) (leaps down from spawn point above the top portion of the stair corridor on the top floor at 90 kills)
- Executioner Majini (red) (leaps down from spawn point above the bottom portion of the stair corridor on the top floor at 120 kills)

- Starting Majini x8 (Majini that begin in the stage)
- 1 chicken (starts in the area with the combo bonus behind the fence in the northeast)

136 + 5 + 8 + 1 = 150
[b]Enemy total = 150[/b]

[u]Extra Notes on Regions[/u]

- Region A covers the full map. Prison only has one region.

- The spawn point above the bottom portion of the stairway corridor is connected with the ceiling spawn point on the ceiling of the cell corridor (the one near the 30 second timer in the cell). Basically if a player is on the staircase, enemies will drop from the small building spawn point but if a player is in the cell corridor then the same enemies will drop from the ceiling spawn point at the southeast end.

[center][size=24pt][b][color=#FFE87C]ENEMY STAT LIST[/color][/b][/size][/center]

This is a list of all (or will be all eventually) enemies in Mercs along with their stats. The official guidebook only lists damage totals for enemies in story mode, so I used weapon stats and enemy damage modifiers to slowly find out a number close to the actual HP amount for each enemy.

Since I use STARS Chris, a lot of the damage totals are based on his weapons. [b][size=10pt]WEAPON STATS FOR EACH CHARACTER ARE LISTED MUCH FURTHER DOWN[/size][/b] and you will need these to see how I figured the HP totals if you're interested. The calculations listed in small font are the methods I used to find what I think the HP total for each enemy is.

The [b]Damage Modifiers[/b] show how much damage an enemy will take when shot in each area listed below. For instance with a Town Majini, one SIG 556 shot to the body will take the full 160 damage, one SIG 556 shot to the leg will take 144 damage (160 - 10%) and one SIG 556 shot to the head will take 192 damage (160 + 20%).

The [b]Stun Areas[/b] are something I'm thinking about removing. They are basically ways to stun an enemy or set it up for melee when shot or hit in the area described - it's something I added at the last second.

[i]*My main goal in doing all of this is to make a huge melee kill list for each character. Much deeper than the one found in my guide. It sure as hell isn't going to have explanations for each melee kill like my Mercs guide currently has though. xD[/i]

Knowing the HP total and damage modifier for each enemy along with the damage rate per weapon will help you and me to figure out ways to melee kill them better. I'll probably list character melee kills in separate posts in this thread until I gather enough that I'm satisfied with for each character then maybe make a new thread with everything included in it. All of this info should be included together.

If you disagree with something or find an error or want to add anything or whatever, then tell me! Not every enemy has an HP total because I haven't gotten around to them yet. All of this pretty rough, so you can expect to find errors or strange stuff at times.


[size=14pt][b][color=limegreen]Town Majini[/color][/b][/size]

Damage Modifiers

Head: +20%
Body: Normal Damage
Leg: -10%

Stun Areas:

Head: Head Stun Melee
Arm: Arm Stun Melee
Legs: Leg Stun Melee
If Grappled: Partner can perform partner assist melee

[size=10pt][b][color=red]Male Town Majini[/color][/b][/size]

[b]HP: [color=royalblue]800[/color][/b]

[size=7pt]2 SIG P226 shot to body + 2 knife slashes to body
700 + 100 = 800

5 SIG 556 shots to body
800

4 SIG 556 shots to body + 4 knife slashes to body
640 + 200 = 840[/size]

[size=10pt][b][color=red]Agitator[/color][/b][/size]

[b]HP: [color=royalblue]1400[/color][/b]

[size=7pt]9 SIG 556 shots to body
1440

8 SIG 556 shots to body + 3 knife slashes to body
1280 + 150 = 1430[/size]

[size=10pt][b][color=red]Female, Bowgun, Dynamite and Cocktail Majini[/color][/b][/size]

[b]HP: [color=royalblue]700[/color][/b]

[size=7pt]2 SIG P226 shots to body
700

14 knife slashes to body
700

4 SIG 556 shots to body + 2 knife slashes to body
640 + 100 = 740[/size]



[size=14pt][b][color=limegreen]Wetland Majini[/color][/b][/size]

Damage Modifiers:

Head: +20%
Body: Normal Damage
Leg: -10%

Stun Areas:

Head: Head Stun Melee
Arm: Arm Stun Melee
Legs: Leg Stun Melee
If Grappled: Partner can perform partner assist melee

[size=10pt][b][color=red]Normal Wetland Majini[/color][/b][/size]

[b]HP: [color=royalblue]670 - 680[/color][/b]

[size=7pt]2 SIG 556 shots to body + 7 knife slashes to body = 670
3 SIG 556 shots to body + 5 knife slashes = 730[/size]

* Normal Wetland Majini will usually stay grounded after receiving 450+ damage from a melee knockdown

[size=7pt]1 Knife Slash + 1 Flash grenade + 1 Straight = Grounded Wetland Majini
50 + 0 + 400 = 450[/size]

* Normal Wetland Majini will usually stay grounded after receiving 475+ damage from a weapon fire knockdown

[size=7pt]1 M92F shot to body + 1 M92F shot to leg = Grounded Wetland Majini
250 + 225 = 475

2 SIG 556 shots + 1 SIG 556 shot to leg = Wetland Majini will NOT stay grounded
320 + 144 = 464

3 MP5 shots to body + 1 MP5 shot to leg = Wetland Majini will NOT stay grounded
360 + 108 = 468[/size]

[size=10pt][b][color=red]Shield Majini[/color][/b][/size]

[b]HP: [color=royalblue]700[/color][/b]

[size=7pt]2 SIG 226 shots to body
700[/size]

[size=10pt][b][color=red]Explosive Arrow Majini[/color][/b][/size]

[b]HP: [color=royalblue]620 - 630[/color][/b]

(instantly explodes if explosive arrow is hit while it is lit)
(grenade rounds set off explosive arrow IF one is lit)

[size=7pt]2 SIG shots to body + 6 knife slashes to body = 620
3 SIG shots to body + 3 knife slashes to body = 630[/size]

[size=10pt][b][color=red]Torch Majini[/color][/b][/size]

[b]HP: [color=royalblue]1500[/color][/b]

[size=7pt]5 M92F shots to body + 5 knife slashes to body
1250 + 250 = 1500[/size]

[size=10pt][b][color=red]Starting Normal Wetland Majini in Village[/color][/b][/size]

[b]HP: [color=royalblue]900[/color][/b]

[size=7pt]6 SIG 556 shots to body = 960
5 SIG 556 shots to body + 2 knife slashes to body = 900[/size]



[size=14pt][b][color=limegreen]Base Majini[/color][/b][/size]

Damage Modifiers:

Head: +20%
Body: Normal Damage
Leg: -10%
Armor: No damage (only a magnum/explosive can penetrate)

Stun Areas:

Head: Head Stun Melee
Arm: Arm Stun Melee
Legs: Leg Stun Melee

[size=10pt][b][color=red]Normal Base Majini[/color][/b][/size]

[b]HP: [color=royalblue]800[/color][/b]

[size=7pt]4 SIG 556 shots to body + 4 knife slashes to body
640 + 200 = 840[/size]

[size=10pt][b][color=red]Rocket Launcher Majini[/color][/b][/size]

[b]HP: [color=royalblue]1000[/color][/b]

[size=7pt]2 SIG 226 shots to body + 6 knife slashes to body
700 + 300 = 1000[/size]



[size=14pt][b][color=limegreen]Chicken[/color][/b][/size]

[b]HP: [color=royalblue]1[/color][/b]

Damage Modifiers:

N/A

Stun Areas:

N/A



[size=14pt][b][color=limegreen]Executioner Majini[/color][/b][/size]

Damage Modifiers:

Head: +10%
Body: Normal Damage
Legs: -20%
Arms: -40%

Stun Areas:

Any Area: Leg Stun Melee
If grappled: Partner can perform partner assist melee

[size=10pt][b][color=red]Public Assembly Executioner[/color][/b][/size]

[b]HP: [color=royalblue]8000[/color][/b]

[size=7pt]2 M29 shots to leg + 2 M29 shots to head
3360 + 4620 + 400 = 8380

1 M29 shot to body + 2 M29 shots to head + 1 M29 shot to arm + Uppercut
2100 + 4620 + 1260 + 400 = 8380[/size]

[size=10pt][b][color=red]Prison Normal Executioner[/color][/b][/size]

[b]HP: [color=royalblue]15000[/color][/b]

[size=7pt]4 M500 shots to body
17,200

8 M29 shots to body
16,800

7 M29 shots to body + 2 SIG 556 shots to body
14700 + 320 = 15020[/size]


[size=10pt][b][color=red]Prison Red Executioner[/color][/b][/size]

[b]HP: [color=royalblue]20000[/color][/b]

[size=7pt]10 M29 shots to body
21000

9 M29 shots to body + 7 SIG 556 shots to body
18900 + 1120 = 20020

5 M500 shots to body
21,500

9 L. Hawk shots to body
20700[/size]



[size=14pt][b][color=limegreen]Chainsaw Majini[/color][/b][/size]

Damage Modifiers:

Head: +10%
Body: Normal Damage
Legs: -20%
Arms: -40%

Stun Areas:

Head: Arm Stun Melee
Leg: Leg Stun Melee

[size=10pt][b][color=red]Red Chainsaw Majini[/color][/b][/size]

[b]HP: [color=royalblue]7000[/color][/b]

[size=7pt]M500 shot to leg + M500 shot to leg + Tiger Uppercut
6880 + 400 = 7280[/size]

[size=10pt][b][color=red]Blue Chainsaw Majini[/color][/b][/size]

[b]HP: [color=royalblue]13500[/color][/b]

[size=7pt]8 M29 shots to leg + 1 SIG 556 shot to leg

(1680*8 ) + 128 = 13568[/size]

[size=10pt][b][color=red]Blue Chainsaw Majini Berserk Status[/color][/b][/size]

[b]HP: [color=royalblue]2000[/color][/b]

[size=7pt]5 SIG P226 shots to body + Hook
1750 + 250 = 2000[/size]



[size=14pt][b][color=limegreen]Giant Majini[/color][/b][/size]

[b]HP: [color=royalblue]5,000[/color][/b]

[size=7pt]1 M500 shot to body + 4 P8 shots to body
4300 + 1200 = 5500

1 M500 shot to leg
5160[/size]

Damage Modifiers:

Body: Normal Damage
Back: +20%
Legs: +20%
Mask: No damage

Stun Areas:

Leg: Arm Stun Melee
Blast with Shotgun: Leg Stun Melee



[size=14pt][b][color=limegreen]Big Man Majini[/color][/b][/size]

[b]HP: [color=royalblue]4,000[/color][/b]

[size=7pt]1 M500 shot to leg + 1 P8 shot to body
3870 + 300 = 4170

1 M29 shot to body + 1 M29 shot to leg + 1 knife slash
2100 + 1890 + 50 = 4040[/size]

Damage Modifiers:

Head: +20%
Body: Normal Damage
Legs: -10%

Stun Areas:

Leg: Head Stun Melee
Blast with Shotgun: Leg Stun Melee



[size=14pt][b][color=limegreen]Gatling Gun Majini[/color][/b][/size]

[size=10pt][b][color=red]Yellow Gatling Gun Majini[/color][/b][/size]

[b]HP: [color=royalblue]12000[/color][/b]

[size=7pt]6 M29 shots to body
12600

2 M500 shots to body + 12 P8 shots to body
8600 + 3600 = 12200[/size]

M29 shot to leg + 1 M29 shot to head + 2 M29 shots to body + Back Hand
2730 + 2730 + 4200 + 3000 = 12660

M500 shot to body + Ghost Butterfly + 9 P8 shots to body
4300 + 5000 + 2700 = 12000


[size=10pt][b][color=red]Red Gatling Gun Majini[/color][/b][/size]

[b]HP: [color=royalblue]16500 - 16900[/color][/b]

[size=7pt]9 M29 shots to the body
18900

8 L. Hawk shots to body
18400

3 M500 shots to body + Ghost Butterfly
12900 + 5000 = 16900

1 M29 shot to leg + Back Hand + 3 M29 shots to head + Back Hand
2730 + 3000 + 8190 + 3000 = 16920
[/size]


Damage Modifiers:

Head: +30%
Body: Normal Damage
Legs: +30%
Ammo container: No damage (magnum can pierce and hit other areas of body)

Stun Areas:

Body: Front Tag Team Melee
Leg: Back Tag Team Melee


[size=14pt][b][color=limegreen]Bui Kickwa[/color][/b][/size]

[b]HP: [color=royalblue]200[/color][/b]

[size=7pt]4 knife slashes to body
200[/size]

Damage Modifiers:

Appendage: Normal Damage
Body: Normal Damage
Legs: -10%

Stun Areas:

If grappled: Partner can perform knife slash



[size=14pt][b][color=limegreen]Cephalo[/color][/b][/size]

[b]HP: [color=royalblue]2900[/color][/b]

[size=7pt]1 M29 shot to body + 5 SIG shots to body
2100 + 800 = 2900

10 SIG 556 shots = 3040[/size]

Damage Modifiers:

Appendage: Normal Damage
Body: Normal Damage
Legs: -10%

Stun Areas:

N/A



[size=14pt][b][color=limegreen]Kipepeo[/color][/b][/size]

[b]HP: [color=royalblue]1,000[/color][/b]

[size=7pt]7 SIG 556 shots to body
1120[/size]

Damage Modifiers:

Body: +50%
Tentacle: Normal Damage
Wings: -70%

Stun Areas:

If grappled: Partner can perform knife slash



[size=14pt][b][color=limegreen]Duvalia[/color][/b][/size]

[b]HP: [color=royalblue]7000[/color][/b]?

[size=7pt]4 M29 shots to legs
7560

1 M29 shot to leg + 1 M29 shot to mouth
1890 + 3150 = 5040[/size]

Damage Modifiers:

Shell: No Damage
Mouth: +150%
Appendage: -90%
Legs: -10%

Stun Areas:

Legs: reveals mouth weak point



[size=14pt][b][color=limegreen]Licker Beta[/color][/b][/size]

[b]HP: [color=royalblue]900[/color][/b]

[size=7pt]2 SIG P226 shots to body + 4 knife slashes
700 + 200 = 900

2 Samurai Edge shots to body + 2 knife slashes
800 + 100 = 900[/size]


Damage Modifiers:

Heart: +300%
Head: +10%
Body: Normal Damage
Front Legs: -30%
Rear Legs: -20%

Stun Areas:

After Counter Attack: Stab
After Powerful Blast that nearly kills it: Stab


[size=14pt][b][color=limegreen]Reaper[/color][/b][/size]

[b]HP: [color=royalblue]1300[/color][/b]?

[size=7pt]Indirect hit with Grenade + M92F shot to body + M92F shot to shoulder
1,000 + 250 + 125

Direct hit with proximity bomb + M92F shot to body
1,500 + 250[/size]

Damage Modifiers:

Weak Spot (stomach): Normal Damage
Weak Spot (sides): -50%
Other Parts: No Damage

Stun Areas:

Stomach: Reveals side weak spots
Side Weak Spot: Reveals other side weak spot
Side Weak Spot 2: Reveals stomach weak spot


[center][size=24pt][b][color=#FFE87C]CHARACTER STAT LIST[/color][/b][/size][/center]

This is all taken from my Mercs guide, which was recorded from the official strategy guide. I really think some of the damage listings are wrong. Especially Jill and Wesker's tag team melee attack damage listing. I think they all take 3,000 damage.

*All of this is unformatted and spaced in a very halfass manner at the moment. I'll fix this later. xD I want to list many melee kills along with each character eventually. Much more than what my Mercs guide has.

[center][size=20pt][color=royalblue][u]Chris (BSAA)[/u][/color][/size][/center]

-- M92F (HG)

Firepower: 250
Capacity: 50
Reload Speed: 1.70 sec.
Special: Critical 37.5%

-- Ithaca M37 (SG)

Firepower: 400
Capacity: 20
Reload Speed: 2.40 sec.
Special: Critical 25%

-- Hand Grenade

Direct Hit: 1,500
Area Effect: 1,000

-- Melee Attacks

Melee Command Type of Melee Damage

Straight Head Stun Melee 400
Hook Arm Stun Melee (front) 250
Kick Arm Stun Melee (back) 250
Uppercut Leg Stun Melee (front) 400
Neck Breaker Leg Stun Melee (back) Kill
Stomp Ground Melee 600
Haymaker Tag Team Melee (front) 3,000
Back Hand Tag Team Melee (back) 3,000
Top-down Punch Partner Assist Melee 500
Uppercut Counter Melee on Licker Beta 600
Stab Ground Melee on Licker Beta 1,200


[center][size=20pt][color=royalblue][u]Chris (Safari)[/u][/color][/size][/center]

-- SIG P226 (HG)

Firepower: 350
Capacity: 16
Reload Speed: 1.70 sec.
Special: --------------

-- M3 (SG)

Firepower: 500
Capacity: 10
Reload Speed: 3.00 sec.
Special: ------------

-- Rocket Launcher

Firepower: 30,000
Capacity: 1
Reload Speed: ------------
Special: ------------


-- Melee Attacks

Melee Command Type of Melee Damage

Straight Head Stun Melee 400
Hook Arm Stun Melee (front) 250
Kick Arm Stun Melee (back) 250
Uppercut Leg Stun Melee (front) 400
Neck Breaker Leg Stun Melee (back) Kill
Stomp Ground Melee 600
Haymaker Tag Team Melee (front) 3,000
Back Hand Tag Team Melee (back) 3,000
Top-down Punch Partner Assist Melee 500
Uppercut Counter Melee on Licker Beta 600
Stab Ground Melee on Licker Beta 1,200


[center][size=20pt][color=royalblue][u]Chris (S.T.A.R.S.)[/u][/color][/size][/center]

-- SIG 556 (MG)

Firepower: 160
Capacity: 65
Reload Speed: 2.55 sec.
Special: --------------

-- S&W M29 (MAG)

Firepower: 2,100
Capacity: 12
Reload Speed: 3.53 sec.
Special: Level 3 Piercing

-- Grenade Rounds

Acid Rounds

Firepower: 500
Effect: Penetrates armor and stuns with acid damage as acid spreads from each shot

Electric Rounds

Firepower: 400
Effect: Instantly stuns multiple enemies with electricity.

Explosive Rounds

Firepower: 1,000
Effect: Explosive damage on target creating an area affect on surrounding targets.

Flame Rounds

Firepower: 500
Effect: Instant burning damage on target creating area affect around target.

Flash Rounds

Firepower: 100
Effect: Instant blinding stun on multiple enemies. Instant kill on parasitic enemies.

Nitrogen Rounds

Firepower: 100
Effect: Instant freeze on normal enemies. Staggers other enemies with damage.

-- Melee Attacks

Melee Command Type of Melee Damage

Straight Head Stun Melee 400
Hook Arm Stun Melee (front) 250
Kick Arm Stun Melee (back) 250
Uppercut Leg Stun Melee (front) 400
Neck Breaker Leg Stun Melee (back) Kill
Stomp Ground Melee 600
Haymaker Tag Team Melee (front) 3,000
Back Hand Tag Team Melee (back) 3,000
Top-down Punch Partner Assist Melee 500
Uppercut Counter Melee on Licker Beta 600
Stab Ground Melee on Licker Beta 1,200


[center][size=20pt][color=royalblue][u]Sheva (BSAA)[/u][/color][/size][/center]

-- M92F (HG)

Firepower: 250
Capacity: 40
Reload Speed: 1.36 sec.
Special: Critical 50%

-- VZ61 (MG)

Firepower: 100
Capacity: 260
Reload Speed: 2.83 sec.
Special: Critical 37.5%

-- Dragunov SVD (RIF)

Firepower: 1,300
Capacity: 13
Reload Speed: 2.41 sec.
Special: Semi-auto

-- Melee Attacks

Melee Command Type of Melee Damage

Roundhouse Head Stun Melee 350
Twist Kick Arm Stun Melee (front) 200
Knee Arm Stun Melee (back) 200
Somersault Leg Stun Melee (front) 350
Throat Slit Leg Stun Melee (back) Kill
Impale Ground Melee 800
Skull Crusher Tag Team Melee (front) 3,000
Spinning Back Kick Tag Team Melee (back) 3,000
Pivot Kick Partner Assist Melee 450
Somersault Counter Melee on Licker Beta 600
Stab Ground Melee on Licker Beta 900


[center][size=20pt][color=royalblue][u]Sheva (Clubbin')[/u][/color][/size][/center]

-- AK-74 (MG)

Firepower: 200
Capacity: 50
Reload Speed: 2.83 sec.
Special: --------------

-- Jail Breaker (SG)

Firepower: 180
Capacity: 8
Reload Speed: 2.24 sec.
Special: Attack Range: 15

-- S75 (RIF)

Firepower: 2,000
Capacity: 20
Reload Speed: 2.24 sec.
Special: --------------

-- Melee Attacks

Melee Command Type of Melee Damage

Roundhouse Head Stun Melee 350
Twist Kick Arm Stun Melee (front) 200
Knee Arm Stun Melee (back) 200
Somersault Leg Stun Melee (front) 350
Throat Slit Leg Stun Melee (back) Kill
Impale Ground Melee 800
Skull Crusher Tag Team Melee (front) 3,000
Spinning Back Kick Tag Team Melee (back) 3,000
Pivot Kick Partner Assist Melee 450
Somersault Counter Melee on Licker Beta 600
Stab Ground Melee on Licker Beta 900


[center][size=20pt][color=royalblue][u]Sheva (Tribal)[/u][/color][/size][/center]

-- Longbow

Firepower: 1,500
Capacity: Infinite
Reload Speed: 1.00 sec.
Special: --------------

-- Grenade Rounds

Acid Rounds

Firepower: 500
Effect: Penetrates armor and stuns with acid damage as acid spreads from each shot

Electric Rounds

Firepower: 400
Effect: Instantly stuns multiple enemies with electricity.

Explosive Rounds

Firepower: 1,000
Effect: Explosive damage on target creating an area affect on surrounding targets.

Flame Rounds

Firepower: 500
Effect: Instant burning damage on target creating area affect around target.

Flash Rounds

Firepower: 100
Effect: Instant blinding stun on multiple enemies. Instant kill on parasitic enemies.

Nitrogen Rounds

Firepower: 100
Effect: Instant freeze on normal enemies. Staggers other enemies with damage.

-- Incendiary Grenade

Direct Hit: 500
Area Effect: 500

-- Flash Grenade

Direct Hit: 0
Area Effect: 0


-- Melee Attacks

Melee Command Type of Melee Damage

Roundhouse Head Stun Melee 350
Twist Kick Arm Stun Melee (front) 200
Knee Arm Stun Melee (back) 200
Somersault Leg Stun Melee (front) 350
Throat Slit Leg Stun Melee (back) Kill
Impale Ground Melee 800
Skull Crusher Tag Team Melee (front) 3,000
Spinning Back Kick Tag Team Melee (back) 3,000
Pivot Kick Partner Assist Melee 450
Somersault Counter Melee on Licker Beta 600
Stab Ground Melee on Licker Beta 900


[center][size=20pt][color=royalblue][u]Jill (BSAA)[/u][/color][/size][/center]


-- PX4 (HG)

Firepower: 300
Capacity: 25
Reload Speed: 1.70 sec.
Special: Critical 87.5%


-- H&K MP5 (MG)

Firepower: 120
Capacity: 150
Reload Speed: 2.10 sec.
Special: Level 4 Piercing


-- Flash Grenade

Direct Hit: 0
Area Effect: 0


-- Melee Attacks

Melee Command Type of Melee Damage

High Kick Head Stun Melee 350
Roundhouse Arm Stun Melee (front) 250
Reverse Roundhouse Arm Stun Melee (back) 250
Sweep Kick Leg Stun Melee (front) 350
Head Grab Leg Stun Melee (back) Kill
Double Knee Drop Ground Melee 1,200
Flip Kick Tag Team Melee (front) 2,000
Cartwheel Kick Tag Team Melee (back) 2,000
Double Kick Partner Assist Melee 350
Sweep Kick Counter Melee on Licker Beta 600
Stab Ground Melee on Licker Beta 900


[center][size=20pt][color=royalblue][u]Jill (Battle Suit)[/u][/color][/size][/center]


-- VZ61 (MG)

Firepower: 100
Capacity: 300
Reload Speed: 2.83 sec.
Special: Critical 37.5%


-- H&K PSG-1 (RIF)

Firepower: 1,200
Capacity: 9
Reload Speed: 1.70 sec.
Special: Level 8 Scope


-- Hand Grenade

Direct Hit: 1,500
Area Effect: 1,000


-- Melee Attacks

Melee Command Type of Melee Damage

High Kick Head Stun Melee 350
Roundhouse Arm Stun Melee (front) 250
Reverse Roundhouse Arm Stun Melee (back) 250
Sweep Kick Leg Stun Melee (front) 350
Head Grab Leg Stun Melee (back) Kill
Double Knee Drop Ground Melee 1,200
Flip Kick Tag Team Melee (front) 2,000
Cartwheel Kick Tag Team Melee (back) 2,000
Double Kick Partner Assist Melee 350
Sweep Kick Counter Melee on Licker Beta 600
Stab Ground Melee on Licker Beta 900


[center][size=20pt][color=royalblue][u]Wesker (Midnight)[/u][/color][/size][/center]


-- H&K P8 (HG)

Firepower: 300
Capacity: 21
Reload Speed: 1.53 sec.
Special: Level 3 Piercing


-- S&W M500 (MAG)

Firepower: 4,300
Capacity: 6
Reload Speed: 3.53 sec.
Special: Level 2 Piercing


-- Hand Grenade

Direct Hit: 1,500
Area Effect: 1,000


-- Proximity Bomb

Direct Hit: 1,500
Area Effect: 1,000


-- Melee Attacks

Melee Command Type of Melee Damage

Cobra Strike Head Stun Melee 1,200
Panther Fang Arm Stun Melee (front) 300
Jaguar Kick Arm Stun Melee (back) 300
Tiger Uppercut Leg Stun Melee (front) 400
Mustang Kick Leg Stun Melee (back) 500
Windfall Ground Melee 600
Rhino Charge Tag Team Melee (front) 4,000
Ghost Butterfly Tag Team Melee (back) 4,000
Ram Horn Partner Assist Melee 500
Tiger Uppercut Counter Melee on Licker Beta 600
Stab Ground Melee on Licker Beta 1,200
Knee Cannon Knee after Dash 1,200


[center][size=20pt][color=royalblue][u]Wesker (S.T.A.R.S.)[/u][/color][/size][/center]

-- Samurai Edge (HG)

Firepower: 400
Capacity: 15
Reload Speed: 1.70 sec.
Special: ----------------


-- Hydra (SG)

Firepower: 500
Capacity: 6
Reload Speed: 3.67 sec.
Special: Attack Range: 15


-- L. Hawk (MAG)

Firepower: 2,300
Capacity: 8
Reload Speed: 1.53 sec.
Special: Level 5 Piercing

-- Melee Attacks

Melee Command Type of Melee Damage

Cobra Strike Head Stun Melee 1,200
Panther Fang Arm Stun Melee (front) 300
Jaguar Kick Arm Stun Melee (back) 300
Tiger Uppercut Leg Stun Melee (front) 400
Mustang Kick Leg Stun Melee (back) 500
Windfall Ground Melee 600
Rhino Charge Tag Team Melee (front) 4,000
Ghost Butterfly Tag Team Melee (back) 4,000
Ram Horn Partner Assist Melee 500
Tiger Uppercut Counter Melee on Licker Beta 600
Stab Ground Melee on Licker Beta 1,200
Knee Cannon Knee after Dash 1,200



[center][size=24pt][b][color=#FFE87C]SCRIPTED PLAGAS/CRITICALS LIST[/color][/b][/size][/center]


A Majini that mutates into a Cephalo or Duvalia does not count as a kill nor a melee kill if a mutation occurs. A mutation can be canceled to where the parasite will not form and a kill or possibly a melee kill will be earned from the disposal of the Majini. In some of the Mercs stages a few of the Majini will always spawn a parasite - the mutation is scripted to occur when the Majini is attacked. A player can learn which Majini will spawn these parasites and be ready to deal with that particular Majini to cancel the parasite mutation.

Majini that spawn Kipepeos will still count as a kill or a melee kill even if the mutation occurs. The mutation can still be cancelled however to where the player will not have to fight the Kipepeo.


[size=14pt][b][color=limegreen]PLAGAS LOCATIONS[/color][/b][/size]

[size=10pt][b]Cephalos are found on the following stages:[/b][/size]

Public Assembly
Mines
Village
Ancient Ruins
Missile Area
Ship Deck
Prison

[size=10pt][b]Duvalias are found on the following stages:[/b][/size]

Ancient Ruins
Experimental Facility

[size=10pt][b]Kipepeos are found on the following stages:[/b][/size]

Village


[size=14pt][b][color=limegreen]KILL METHODS TO CANCEL SCRIPTED PLAGAS[/color][/b][/size]

The following lists ways to cancel a scripted plagas and gain a kill or a melee kill in process.

[size=10pt][b][u]Cephalos[/u][/b][/size]

[color=royalblue]Melee Kill without Cephalo spawn:[/color]
- Instant kill melee
- Nitrogen round + melee

[color=royalblue]Normal Kill without Cephalo spawn:[/color]
- Direct hit with hand grenade or proximity bombo
- Hit Majini with a rotten egg
- Dynamite or explosive arrow explosion from other Majini
- Critical headshot (these are random but if you pick BSAA Jill and use her PX4, you'll have an extremely high chance for getting one when shooting a Majini in the head)

[size=10pt][b][u]Duvalias[/u][/b][/size]

[color=royalblue]Melee Kill without Duvalia spawn:[/color]
- Instant kil melee
- Nitrogen round + melee
- Knock Majini to ground without triggering the mutation then perform a ground melee.

[color=royalblue]Normal Kill without Duvalia spawn:[/color]
- Direct hit with hand grenade or proximity bombo
- Hit Majini with a rotten egg
- Dynamite or explosive arrow explosion from other Majini
- [i]*[/i] Kill Majini while it is:
a) grounded
b) climbing a ladder
c) falling from a high ledge
d) stepping over a railing
e) sidestepping (sometimes)
d) dashing (sometimes)

[i]* Majini's head will explode.[/i]

[size=10pt][b][u]Kipepeos[/u][/b][/size]

[color=royalblue]Melee Kill without Kipepeo spawn:[/color]
- Instant kill melee
- Nitrogen round + melee
- Melee kill Majini while a structure is overhead (roof, cave ceiling, etc)

[color=royalblue]Normal Kill without Kipepeo spawn:[/color]
- Direct hit with hand grenade or proximity bombo
- Hit Majini with a rotten egg
- Dynamite or explosive arrow explosion from other Majini
- Kill Majini while a structure is overhead (roof, cave ceiling, etc)


[size=14pt][b][color=limegreen]KILL METHODS THAT INCREASE RANDOM CEPHALO SPAWNINGS[/color][/b][/size]

These kill methods increase the risks of a random Cephalo spawning:

- Headshots
- A melee that kills a Majini after a flash round/flash grenade stun
- Critical ground melee (ground melee aimed directly at a Majini's head)

A scripted Cephalo will appear regardless of whether these type of attacks avoided or not unless the Cephalo is avoided through one of the kill methods listed in the last section.


[size=14pt][b][color=limegreen]SCRIPTED CEPHALO/DUVALIA LIST[/color][/b][/size]

The following is a list of the scripted plagas that I have found throughout the stages. The kill in which they appear refers to that particular region, so if a player goes to that area at the beginning of the stage then the scripted parasite should appear around the kill that I mention. If you go to that region after the kill streak has been raised in another region then the kill streak in which the scripted plagas appears will differ since a player has to be in the scripted plagas' area for it to spawn - unless it's already in the stage from the beginning.

Each scripted plagas that appears from a spawn point will appear randomly but it will always appear from the spawn point that I have listed. For instance, in Ancient Ruins, the scripted Duvalias on the east side have appeared one right after the other and then at other times, they would appear far apart from each other.

I wouldn't expect a player to stand right by a spawn point and wait for a scripted plagas, but knowing their location and the type of Majini that they spawn from might help you avoid them or at least be ready for them if you think one might be scripted.


[size=12pt][b][color=red][u]PUBLIC ASSEMBLY[/u][/color][/b][/size]

[size=10pt]-- Cephalo[/size]

[color=royalblue]Type of Majini:[/color] Female Town Majini
[color=royalblue]Location:[/color] Many spawn points
[color=royalblue]When:[/color] Throughout the stage run
[color=royalblue]Extra Notes:[/color] All of the female Majini in Public Assembly have a high chance of spawning a Cephalo when shot in the head or after performing a critical ground melee that hits the Majini's head directly. Perform other melees besides head stun melees and perform ground melees that are not aimed directly at their head in order to reduce the risk of a Cephalo spawn from a female Majini. Most female Majini have less life, so different melee kill setups can be used by some characters to kill them off without the possibility of activating a Cephalo spawn - such as a leg stun and Mustang Kick with Midnight Wesker instead of a headshot + Cobra Strike.

[size=12pt][b][color=red][u]THE MINES[/u][/color][/b][/size]

[size=10pt]-- Cephalo[/size]

[color=royalblue]Type of Majini:[/color] Bowgun Town Majini
[color=royalblue]Location:[/color] Spawns from the spawn point above the 30 seconds near the combo chest in the bottom tunnel
[color=royalblue]When:[/color] Appears randomly between the 1-20 kill.

[size=10pt]-- Cephalo[/size]

[color=royalblue]Type of Majini:[/color] Town Majini with bottle
[color=royalblue]Location:[/color] Spawns from the spawn point near the entrance to the bottom tunnel (right side)
[color=royalblue]When:[/color] Appears randomly between the 1-20 kill.

_ _ <-- tunnel entrance
* |
| |
| * <-- this spawn point

[size=10pt]-- Cephalo[/size]

[color=royalblue]Type of Majini:[/color] Town Majini with shovel
[color=royalblue]Location:[/color] Spawns from the spawn point near the middle 60 seconds.
[color=royalblue]When:[/color] Appears randomly between the 70 - 100 kill.

[size=10pt]-- Cephalo[/size]

[color=royalblue]Type of Majini:[/color] Town Majini with shovel
[color=royalblue]Location:[/color] ?
[color=royalblue]When:[/color] Appears randomly between the 70 - 100 kill.

[size=10pt]-- Cephalo[/size]

[color=royalblue]Type of Majini:[/color] Pickaxe Town Majini
[color=royalblue]Location:[/color] Spawns from the fenced spawn point in the upper tunnel.
[color=royalblue]When:[/color] Appears as one of the final few enemies from the spawn point.

[size=12pt][b][color=red][u]VILLAGE[/u][/color][/b][/size]

[size=10pt]-- Cephalo[/size]

[color=royalblue]Type of Majini:[/color] Spear Wetland Majini
[color=royalblue]Location:[/color] Under the overhead structure that leads to the area with the chicken and combo bonus chest. This Majini guards this area and stands there from the beginning of the stage.
[color=royalblue]When:[/color] Stands in place under the overhead structure from the start of the stage.

[size=10pt]-- Cephalo[/size]

[color=royalblue]Type of Majini:[/color] Spear Wetland Majini
[color=royalblue]Location:[/color] Spawns from high wall spawn point across from the south window in the lower building containting the 60 second timer.
[color=royalblue]When:[/color] Appears randomly between the 10-20 kill.

[size=10pt]-- Cephalo[/size]

[color=royalblue]Type of Majini:[/color] Explosive Arrow Wetland Majini
[color=royalblue]Location:[/color] Spawns from the high wall spawn point near the ladder on the east side across from the combo chest (to right of the chest). There are a total of three to four of these!
[color=royalblue]When:[/color] ?

[size=12pt][b][color=red][u]ANCIENT RUINS[/u][/color][/b][/size]

[size=10pt]-- Cephalo[/size]

[color=royalblue]Type of Majini:[/color] Torch Wetland Majini
[color=royalblue]Location:[/color] Inside the tunnel on the east side of the ruins. There is a 30 second time bonus along the way to him.
[color=royalblue]When:[/color] Stands in place from the start of the stage.

[size=10pt]-- Cephalo[/size]

[color=royalblue]Type of Majini:[/color] Torch Wetland Majini
[color=royalblue]Location:[/color] Spawns from the spawn point on the southeast side of the ruins. This spawn point is right beside the 30 second time bonus behind the wall on the southeast side of ruins.
[color=royalblue]When:[/color] Spawns immediately after the first torch Majini in the tunnel is killed.

[size=10pt]-- Cephalo[/size]

[color=royalblue]Type of Majini:[/color] Spear Wetland Majini
[color=royalblue]Location:[/color] Spawns from the spawn point at the top of the east tunnel with the 30 second timer inside.
[color=royalblue]When:[/color] Appears around the 10-20 kill.

[size=10pt]-- Cephalo[/size]

[color=royalblue]Type of Majini:[/color] ? (there are three scripted around the 100th combo in the east)
[color=royalblue]Location:[/color] Spawn on the east side of the Ruins.
[color=royalblue]When:[/color] Spawns around the 100th kill in a DUO game.

[size=10pt]-- Cephalo[/size]

[color=royalblue]Type of Majini:[/color] ?
[color=royalblue]Location:[/color] Spawn from the spawn point right outside the bridge area.
[color=royalblue]When:[/color] Spawns around the 150th kill in a DUO game.

[size=10pt]-- Duvalia[/size]

[color=royalblue]Type of Majini:[/color] Explosive Arrow Wetland Majini
[color=royalblue]Location:[/color] Below the staircase that leads to the 90 seconds and two flash grenade pickups
[color=royalblue]When:[/color] Stands in place from the start of the stage.

[size=10pt]-- Duvalia (West 1)[/size]

[color=royalblue]Type of Majini:[/color] Normal Weltand Majini with no weapon
[color=royalblue]Location:[/color] Hops out of the water from the spawn point below the west staircase (facing the bottom of the west staircase the spawn point is to the left).
[color=royalblue]When:[/color] Appears randomly between the 1-20 kill.

[size=10pt]-- Duvalia (West 2)[/size]

[color=royalblue]Type of Majini:[/color] Normal Weltand Majini with no weapon
[color=royalblue]Location:[/color] Hops out of the water from the spawn point below the west staircase (facing the bottom of the West staircase the spawn point is to the left).
[color=royalblue]When:[/color] Appears randomly between the 1-20 kill sometimes after the first scripted Duvalia from this region has spawned.

[size=10pt]-- Duvalia (East 1)[/size]

[color=royalblue]Type of Majini:[/color] Spear Weltand Majini
[color=royalblue]Location:[/color] Hops out of the water from the spawn point below the east staircase (facing the bottom of the east staircase the spawn point is to the left).
[color=royalblue]When:[/color] Appears randomly between the 1-20 kill.

[size=10pt]-- Duvalia (East 2)[/size]

[color=royalblue]Type of Majini:[/color] Spear Weltand Majini
[color=royalblue]Location:[/color] Hops out of the water from the spawn point below the east staircase (facing the bottom of the east staircase the spawn point is to the left).
[color=royalblue]When:[/color] Appears randomly between the 1-20 kill sometimes after the first scripted Duvalia from this region has spawned.

[size=10pt]-- Duvalia[/size]

[color=royalblue]Type of Majini:[/color] Normal Wetland Majini with no weapon
[color=royalblue]Location:[/color] Spawns from the high ledge spawn point in between the stairs that leads to the 90 second timer in the southwest bridge area.
[color=royalblue]When:[/color] Appears randomly between the 1-20 kill.

[size=12pt][b][color=red][u]EXPERIMENTAL FACILITY[/u][/color][/b][/size]

[size=10pt]-- Duvalia[/size]

[color=royalblue]Type of Majini:[/color] Armored Majini (torso armor, no leg armor)
[color=royalblue]Location:[/color] Starts on first floor and moves down to bottom floor from the beginning. He will always meet the bottom floor player.
[color=royalblue]When:[/color] Stands on first floor from the start of the stage.

[size=10pt]-- Duvalia[/size]

[color=royalblue]Type of Majini:[/color] Random Base Majini
[color=royalblue]Location:[/color] Spawns from bottom floor spawn point above the 90 second timer.
[color=royalblue]When:[/color] Appears randomly between the 1-40 kill. Can appear right at the beginning or very late (before the Licker wave).

[size=10pt]-- Duvalia[/size]

[color=royalblue]Type of Majini:[/color] Random Base Majini
[color=royalblue]Location:[/color] Spawns from spawn point across from the raised platform with the 60 second timer on the first floor.
[color=royalblue]When:[/color] Appears randomly between the 10-30 kill.

[size=10pt]-- Duvalia[/size]

[color=royalblue]Type of Majini:[/color] Armored Base Majini (torso armor, no leg armor)
[color=royalblue]Location:[/color] Starts on the second floor near the two breakable tallk crates then move up the ladder toward the top player.
[color=royalblue]When:[/color] Stands on the second floor near the two tall crates from the start of the stage.

[size=10pt]-- Duvalia[/size]

[color=royalblue]Type of Majini:[/color] Random Base Majini
[color=royalblue]Location:[/color] Spawns from top second floor spawn point near green herb pickup and garden.
[color=royalblue]When:[/color] Appears randomly between 1-40 kill.

[size=12pt][b][color=red][u]MISSILE AREA[/u][/color][/b][/size]

There are quite a few Majini in Missile Area that will usually spawn a Cephalo after any type of critical hit that shatters their head. Using headshots or performing a critical ground melee to a Majini's head greatly increases the chances for a Cephalo spawn in Missile Area. Avoid all shots to the head or melees that hit the head directly if possible. Angle melees away from the head portion.

[size=10pt]-- Cephalo[/size]

[color=royalblue]Type of Majini:[/color] Majini with Megaphone
[color=royalblue]Spawning Region:[/color] 90 second area
[color=royalblue]Spawn Point[/color] Facing the set of door on the high north walkway, he exits the right doorway.

[size=10pt]-- Cephalo[/size]

[color=royalblue]Type of Majini:[/color] Cocktail Majini
[color=royalblue]Spawning Region:[/color] Chicken area
[color=royalblue]Spawn Point[/color] Spawns from ceiling spawn point above the 30 seconds in the middle area (west side/near missiles).

[size=10pt]-- Cephalo[/size]

[color=royalblue]Type of Majini:[/color] Majini with long pipe
[color=royalblue]Spawning Region:[/color] middle 30 second platform/30 seconds on high south walkway
[color=royalblue]Spawn Point[/color] Spawns from the ceiling spawn point in the south office room.

[size=10pt]-- Cephalo[/size]

[color=royalblue]Type of Majini:[/color] Majini with handaxe
[color=royalblue]Spawning Region:[/color] first floor middle area
[color=royalblue]Spawn Point[/color] Spawns from the ceiling spawn point in the storage room on the middle high walkway

[size=10pt]-- Cephalo[/size]

[color=royalblue]Type of Majini:[/color] Majini with handaxe
[color=royalblue]Spawning Region:[/color] first floor middle area
[color=royalblue]Spawn Point[/color] Spawns from the ceiling spawn point in the storage room on the middle high walkway

[size=10pt]-- Cephalo[/size]

[color=royalblue]Type of Majini:[/color] Majini with handaxe
[color=royalblue]Spawning Region:[/color] first floor middle area
[color=royalblue]Spawn Point[/color] Spawns from the ceiling spawn point in the storage room on the middle high walkway

[size=10pt]-- Cephalo[/size]

[color=royalblue]Type of Majini:[/color] Majini (weaponless)
[color=royalblue]Spawning Region:[/color] middle 30 second platform/30 seconds on high south walkway
[color=royalblue]Spawn Point[/color] Spawns from the ceiling spawn point above the 30 seconds and first aid spray on the east side of the middle area.

[size=10pt]-- Cephalo[/size]

[color=royalblue]Type of Majini:[/color] Majini with machete
[color=royalblue]Spawning Region:[/color] chicken area
[color=royalblue]Spawn Point[/color] Spawns from the ceiling spawn point above the 30 seconds on the high south walkway.

[size=12pt][b][color=red][u]SHIP DECK[/u][/color][/b][/size]

A good majority of the Majini that spawn around the 70th to the 110th kill (duo) and 120 - 150 (solo) on the west side of the boat will become Cephalos if they are not finished off with an instant kill melee or an explosion.

[size=10pt]-- Cephalo[/size]

[color=royalblue]Type of Majini:[/color] Majini with crossbow
[color=royalblue]Location:[/color] Spawns in the west area - south crate spawn point
[color=royalblue]When:[/color] Appears randomly between the 70 - 100 kill.

[size=10pt]-- Cephalo[/size]

[color=royalblue]Type of Majini:[/color] Majini with spiked club
[color=royalblue]Location:[/color] Spawns in the west area - north crate spawn point
[color=royalblue]When:[/color] Appears randomly between the 70 - 100 kill.

[size=10pt]-- Cephalo[/size]

[color=royalblue]Type of Majini:[/color] Majini with red wrench
[color=royalblue]Location:[/color] Spawns in the north area
[color=royalblue]When:[/color] ?

[size=10pt]-- Cephalo[/size]

[color=royalblue]Type of Majini:[/color] Majini with long pipe
[color=royalblue]Location:[/color] Spawns from the crate opening in the alcove to the left of the 90 second (while facing north).
[color=royalblue]When:[/color] Appears randomly between the 130-150 kill in duo.

[size=10pt]-- Cephalo[/size]

[color=royalblue]Type of Majini:[/color] Dynamite Majini
[color=royalblue]Location:[/color] Spawns from the crate opening in the alcove to the left of the 90 second (while facing north).
[color=royalblue]When:[/color] Appears randomly between the 130-150 kill in duo.


[size=10pt][b]Majini more likely to become Cephalos in west area:[/b][/size]

[color=royalblue]Type of Majini:[/color] Majini with red wrench
[color=royalblue]Type of Majini:[/color] Majini with spiked club (THREE of these will become Cephalos)
[color=royalblue]Type of Majini:[/color] Majini with bow gun (ONE of these will become a Cephalo, usually the first or second bow gun Majini)

Dynamite, knife, axe, pipe and molotov Majini will not become Cephalos in the west area - this ONLY goes for the west area.

[size=12pt][b][color=red][u]PRISON[/u][/color][/b][/size]

A good majority of the Majini found in Prison can spawn a Cephalo at any time randomly, no matter how they are killed. The east side of the Prison seems to have the highest Cephalo rate.

[size=10pt]-- Cephalo[/size]

[color=royalblue]Type of Majini:[/color] Machete Town Majini
[color=royalblue]Location:[/color] Hops down from southeast high ledge spawn point above the second floor door that leads to a combo chest. This is in a stairway corridor below the very top 60 seconds. **This spawn point is connected to the ceiling spawn point next to the 30 seconds in the cell corridor, so if you're fighting in that corridor, the Majini will spawn from the ceiling spawn point instead.
[color=royalblue]When:[/color] Appears randomly between 1-30 kill.

[size=10pt]-- Cephalo[/size]

[color=royalblue]Type of Majini:[/color] Machete Town Majini
[color=royalblue]Location:[/color] Hops down from southeast high ledge spawn point above the second floor door that leads to a combo chest. This is in a stairway corridor below the very top 60 seconds. **This spawn point is connected to the ceiling spawn point next to the 30 seconds in the cell corridor, so if you're fighting in that corridor, the Majini will spawn from the ceiling spawn point instead.
[color=royalblue]When:[/color] Appears randomly between 1-30 kill after the first Machete Town Majini scripted Cephalo.

[size=10pt]-- Cephalo[/size]

[color=royalblue]Type of Majini:[/color] Machete Town Majini
[color=royalblue]Location:[/color] Hops down from southeast high ledge spawn point above the second floor door that leads to a combo chest. This is in a stairway corridor below the very top 60 seconds. **This spawn point is connected to the ceiling spawn point next to the 30 seconds in the cell corridor, so if you're fighting in that corridor, the Majini will spawn from the ceiling spawn point instead.
[color=royalblue]When:[/color] Appears randomly between 30-50 kill after the second Machete Town Majini scripted Cephalo.

[size=10pt]-- Cephalo[/size]

[color=royalblue]Type of Majini:[/color] Machete Town Majini
[color=royalblue]Location:[/color] Hops down from southeast high ledge spawn point above the second floor door that leads to a combo chest. This is in a stairway corridor below the very top 60 seconds. **This spawn point is connected to the ceiling spawn point next to the 30 seconds in the cell corridor, so if you're fighting in that corridor, the Majini will spawn from the ceiling spawn point instead.
[color=royalblue]When:[/color] Appears randomly between 30-50 kill after the third Machete Town Majini scripted Cephalo.

[size=14pt][b][color=limegreen]50% SCRIPTED CEPHALO LIST[/color][/b][/size]

All of the following Majini have a 50% chance of becoming a Cephalo. Performing any type of critical gunshot or melee (direct head stomp) that makes the head explode will increase the chances of getting a Cephalo greatly - this action almost always guarantees the Cephalo.

[size=12pt][b][color=red][u]PUBLIC ASSEMBLY[/u][/color][/b][/size]

[size=10pt]-- Cephalo[/size]

[color=royalblue]Type of Majini:[/color] Female Town Majini with red dress (no weapon)
[color=royalblue]Location:[/color] Stands inside the building with the two flash grenades on the east side of the middle of the east area.
[color=royalblue]When:[/color] Starts in the stage from the beginning.

[size=10pt]-- Cephalo[/size]

[color=royalblue]Type of Majini:[/color] Female Town Majini with green dress (no weapon)
[color=royalblue]Location:[/color] Stands inside the building with the 60 second timer inside in the middle of the area.
[color=royalblue]When:[/color] Starts in the stage from the beginning.

[size=12pt][b][color=red][u]MISSILE AREA[/u][/color][/b][/size]

[size=10pt]-- Cephalo[/size]

[color=royalblue]Type of Majini:[/color] Normal Town Majini (no weapon)
[color=royalblue]Location:[/color] Stands near the explosive canisters on the north end of the middle conveyor belt and will drop to the bottom floor conveyor belt from the west ledge of the middle conveyor belt while moving along the bottom conveyor belt in a duo game.
[color=royalblue]When:[/color] Starts in the stage from the beginning.

[size=10pt]-- Cephalo[/size]

[color=royalblue]Type of Majini:[/color] Town Majini with red wrench
[color=royalblue]Location:[/color] Stands just to the south of the explosive canisters on the north end of the middle conveyor belt and will drop to the bottom floor conveyor belt from the west ledge of the middle conveyor belt while moving along the bottom conveyor belt in a duo game.
[color=royalblue]When:[/color] Starts in the stage from the beginning.

[size=14pt][b][color=limegreen]SCRIPTED CRITICALS[/color][/b][/size]

Scripted Critical Majini are Majini that will always give a player a critical headshot (Majini's head will explode) if they are killed with gunfire. A single headshot will always result in a critical headshot from these type of Majini. To avoid getting a critical headshot, kill the Majini off with a melee that does not require a headshot.

[size=12pt][b][color=red][u]THE MINES[/u][/color][/b][/size]

[size=10pt]-- Scripted Critical Majini[/size]

[color=royalblue]Type of Majini:[/color] Cocktail Majini
[color=royalblue]Location:[/color] Hops down from the spawn point near the bottom tunnel combo chest in the south.
[color=royalblue]When:[/color] Appears randomly between 1-20 kill.

[size=10pt]-- Scripted Critical Majini[/size]

[color=royalblue]Type of Majini:[/color] Cocktail Majini
[color=royalblue]Location:[/color] Hops down from the spawn point near the bottom tunnel combo chest in the south after the first scripted critical cocktail Majini has been killed.
[color=royalblue]When:[/color] Appears randomly between 1-20 kill.

[size=10pt]-- Scripted Critical Majini[/size]

[color=royalblue]Type of Majini:[/color] Majini with shovel
[color=royalblue]Location:[/color] Hops down from the upper ledge spawn point near the 60 seconds in the middle in the bottom tunnel.
[color=royalblue]When:[/color] Appears randomly between 1-20 kill.


* NOTE: All Cocktail Majini and Dynamite Majini in the Mines give off a high chance for a critical headshot when shot in the head, so you're always risking a critical when one of these types are shot.

[size=12pt][b][color=red][u]MISSILE AREA[/u][/color][/b][/size]

[size=10pt]-- Scripted Critical Majini[/size]

[color=royalblue]Type of Majini:[/color] Majini with hatchet
[color=royalblue]Location:[/color] Appears in the area near the 90 second timer. Spawns from the third floor walkway spawn point. Can drop off either side of that walkway - east or west side.
[color=royalblue]When:[/color] Appears randomly between 1-30 kill.


[i]If you know of any other scripted Cephalo/Duvalia/Kipepeos in a stage then list them in this thread and I'll add them to the list and give you credit. Feel free to correct me also.

All of these were found through solo mode while standing by particular spawn points. I restarted multiple times to confirm each one. Some stages have not been experimented with as much as others. I know I'm missing some scripted Cephalos in Mines and Ship Deck. Most likely Prison also. Missile Area is just... a little bastard with its randomness of Cephalos. It's hard to pinpoint a scripted Cephalo there.

I'll probably add these to my Mercs guide eventually.

- Berserker[/i]


[size=14pt][b][color=limegreen]CREDITS[/color][/b][/size]

Thanks to the following users for their help:

- justMatt
- Elgar/Dreamer RD (Serge)
- Seitengrate
- Andrew Evenstar
- BoBo_273
- Headminerve
- RogerRockmore
- K1NGxCARVER
- Big K